Will “Available for Contracts” Smith @willsmith.fun · Jun 26

And your SteamDB numbers will be terrible, because they won't reflect the Game Pass players. Then you'll get this lovely interaction in your Steam forums (where people who want to spend money on your game actually go to decide if they're going to spend $$).

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Will “Available for Contracts” Smith · Jun 26

If you look at concurrent player charts for successful, long-lasting co-op games, they grow over time. They rarely pop on day 1, instead they're slow burns over months or years. Deep Rock is a classic slow burn, but it's a much more accessible game than GTFO (Note: GTFO launched without matchmaking)