@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Glenn Fiedler @mas-bandwidth.bsky.social I'm creating a 1000 player space game! -> https://spacegame.dev
My AI agent literally identifies as a tree: https://rowans-blog.ghost.io
Carol Chung @caroltchung.bsky.social Sr Producer, Product & Platform @santamonicastudio.bsky.social
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
avolden @avolden.fr Engine Programmer @ Quantic Dream
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Dominik @dominikgrabiec.bsky.social Software Engineer/Programmer currently working on making diffing binary files easier. Former Techland, CD Projekt RED, Wargaming employee.
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Jim Van Verth @cthulhim.bsky.social Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
CinemaBuff @cinemabu11.bsky.social A fan of film. Favorite genres are Sci-Fi & Fantasy. I'm also into comics and video games.
🏳️🌈 (pansexual)
https://youtube.com/@Cinemabu11?si=ibAso1DK5TzR
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Celine de Wijs @celinedewijs.bsky.social Senior VFX Artist at Guerrilla on Horizon Forbidden West & The Burning Shores 🏹🌿 || Views ™️|| she/her
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Lucas Ward @rinceward.bsky.social Principal Release Manager @ Guerrilla, Formula 1 fan, TTRPG enjoyer.
Tim Symons @timfollowsyou.bsky.social Lead Producer Franchise Development @ Guerrilla | Former Nintendo 2nd Party | #SnipperClips #MetroidSamusReturns (views are my own)
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Ben McCaw @benmccaw.bsky.social Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime. Poetry too!
Bryan Keiren @bryankeiren.bsky.social Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
@kimvanheest.bsky.social @kimvanheest.bsky.social
Dennis Micka @dennismicka.bsky.social Prin. Game Designer @Guerrilla on the Horizon Online Project.
Past projects: #HorizonForbiddenWest #HorizonFrozenWilds #KillzoneShadowfall.
Opinions are my own.
Misja Baas @misjabaas.bsky.social Professional escape artist.
Jordi @jjoorrddii.bsky.social Gamdev. Currently Nixxes, formerly Guerrilla, Sticky/Talespin. Loves: UI/UX, shaders, tool dev, Godot, audio design/engineering. Also loves to cook.
Andrew Haining @1st-c-lord.bsky.social Code Lead @ http://www.screenburn.com/ working on Silent Hill: Townfall
https://www.youtube.com/watch?v=bpqRBs
own_views.emplace(make_unique<View>());
Steven ter Heide @steventerheide.bsky.social Creative Director at Wild Sheep Studio.
Previously: Game Director at Guerrilla
Killzone | Rigs | Horizon Zero Dawn | Maestro | Adorable Adventures
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
@mvdlgg.bsky.social @mvdlgg.bsky.social
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Edwin Bakker @mcbakker.bsky.social
Tobias Hieta @hieta.se Toolchain and build tools for games. Previously at Ubisoft. LLVM Release Manager.
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Emil Čolić @chol.ch Horror/SFF and game writer in Amsterdam. Working on Horizon at Guerrilla Games.
Andy @hexaflexagon.bsky.social Graphics Engineering Lead @ Bungie on Marathon
Felix Leyendecker @felixliondagger.bsky.social 3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
James Answer @jamesanswer.bsky.social Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
@sid3519.bsky.social @sid3519.bsky.social
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
@auzaiffe.bsky.social @auzaiffe.bsky.social
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Rob @8bitbob.dev VR/AR Game Dev 🎮 | Tech/Rendering/R&D Lead @hololabs.bsky.social
https://linktr.ee/8bitbob
Matthäus Chajdas @anteru.bsky.social Architect at Intel working on 3D graphics (previously at AMD doing the same)- J JasperBekkers.bsky.social @jasperbekkers.bsky.social
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
@marijngiesbertz.bsky.social @marijngiesbertz.bsky.social VFX Lead @ GuerrillaGames
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
RedFX @redfx.bsky.social Hey, I'm Nick, a realtime vfx artist from NZ. Looking forward to getting in touch with my fellow devs!
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Michael Williams @rocketmoose.bsky.social Head of Technology at Bungie. Hobbyist & occasionally professional puzzle designer. My opinion is mine alone. He/Him
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Eelke Schipper @eelkeschipper.bsky.social Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker