A. H. Zakai @kripken.com Software engineer (compilers: WebAssembly, Emscripten, Binaryen). Used to study neural networks. Loves fantasy novels and Agatha Christie. he/they
All opinions here are my own, not my employer's (Google).
More in: http://kripken.github.io/blog/about/
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
BadEmpanada @badempanada.com YouTube.com/Badempanada
ofpatmos.substack.com
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Sergiy Teplyakov @steplyakov.bsky.social Software Engineer at MSFT. Opinions are my own.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
☀👀 @zei-squirrel.bsky.social Injustice anywhere is a threat to justice everywhere | http://youtube.com/ZeiSquirrel | http://tiktok.com/@zei_squirrel | http://zeisquirrel.substack.com | zei.squirrel@gmail.com
Brackeys @brackeys.com Learn to make games! 🕹️ http://youtube.com/brackeys/
Brutalismbot @brutalismbot.com Béton brut for bluesky — by @spice.bsky.social
🇮🇷#NoWar
🇻🇪#HandsOffVenezuela
🇨🇺#EndTheBlockade
🇵🇸#FreePalestine
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Chess.com @chess.com The world's largest chess website.
With over 180 million players, you'll always find a game! 💚
Get the app: chess.com/play/apps
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Pirate Software @piratesoftware.live Game Dev - Streamer 💛 Go Make Games - https://develop.games 💜 Ferret Rescue - https://ferrets.live 💛 Business: Pirate@sidequestmedia.com
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Sy Brand @tartanllama.xyz bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Benn Jordan @bennjordan.bsky.social Benn Jordan / The Flashbulb
••Recording artist | YouTuber | Researcher••
https://linktr.ee/BennJordan
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Samuel Vaiter @samuelvaiter.com CNRS Researcher
website: https://samuelvaiter.com
Al Jazeera English @aljazeera.com Your story. Your platform. Follow our live coverage on aljazeera.com
Jake S. Del Mastro @jakedelmastro.com Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) 🇨🇦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
SimonDev @simondev.bsky.social
HasanTheHun (automated mirror) @hasanabirepeater.bsky.social i stream everyday on twitch.tv/hasanabi - tiktok+ig: hasandpiker // business: mailto:Hasan@night.co
(unofficial, this is a bot! Maintained by @yjb.bsky.social, the bot can't handle retweets, video, and maybe a few other things)
Drop Site @dropsitenews.com Independent news on politics and war. No paywall - subscribe for free.
dropsitenews.com
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Video Game History Foundation @gamehistoryorg.bsky.social Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Lou @aurolou.bsky.social GPU Developer Technology Engineer
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Thew @amazingthew.bsky.social Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts
ostensibly still making AEROBAT:
aerobat.thew.nu
artwork/graphics stuff:
twarchive.thew.nu/art
The JRPG Threads:
twarchive.thew.nu
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1 and Sega Dreamcast.
https://edw.is/
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
W4 Games @w4games.com Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Ben Collins @bencollins.bsky.social Facebook Beef
Grant Sanderson @3blue1brown.com Math videos
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Hardware Unboxed @hardwareunboxed.bsky.social We review PC hardware on YouTube https://youtube.com/@hardwareunboxed
Linus Tech Tips @linusmediagroup.com The official Bluesky of the Linus Tech Tips YouTube channel.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
David Sirota @davidsirota.com Founder/editor-in-chief, @LeverNews.com; Oscar-nominated for Don't Look Up. Spouse of @emilyforco.bsky.social
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Microsoft @microsoft.com AI, Cloud, Productivity, Computing, Gaming & Apps ☀️
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
itch.io @itch.io Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Yann LeCun @yann-lecun.bsky.social Professor a NYU; Executive Chairman at AMI Labs..
Researcher in AI, Machine Learning, Robotics, etc.
ACM Turing Award Laureate.
http://yann.lecun.com
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
U.S. Graphics Company @us.graphics Engineering graphics.
usgraphics.com
Nicolas Holzschuch @nholzschuch.bsky.social Secrétaire fédéral CFDT Éducation Formation Recherche Publiques, Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. 56 y.o. He/Him
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
VisionBernie - Bernhard Egger @visionbernie.bsky.social Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
0 1 0
0 0 1
1 1 1
https://eggerbernhard.ch
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Panthavma @panthavma.bsky.social Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
pltc @pltc.bsky.social plathc.github.io
Claire Bräuer @clairebraeuer.bsky.social MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Jérémy Levallois @karganys.bsky.social Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Will Smith @willsmithvision.bsky.social Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Violeta @violetilla.bsky.social Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her