- S @shahreel.bsky.social @shahreel.bsky.social
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@kastaglio.bsky.social @kastaglio.bsky.social
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Iramone Icmul @iramone-icmul.bsky.social Les photomontages c'est criminel, c'est comme un viol ! #StopPhotomontage !
Hommage aux victimes des photomontages de l'affaire quantic dream ! #quanticdream #photomontages #harcelement ¡No pasarán!
Michał Olejnik @olej3d.bsky.social Rendering Engineer @ Infinity Ward Poland
Ray Tracing @ Activision
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own
@tomfinnigan.bsky.social @tomfinnigan.bsky.social
Samperson @samperson.bsky.social building games and game-making tools for human people
co-host final v3, writer/editor of docufiction stuff
working on El Paso Elsewhere 2 and 300 secret unannounced things
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Erika @rrika9.bsky.social GPU compiler dev, reverse engineer, mostly in Glasgow- M @monguri.bsky.social @monguri.bsky.social
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
@establishmentll43.bsky.social @establishmentll43.bsky.social
avolden @avolden.fr Engine Programmer @ Quantic Dream
@nsweb.bsky.social @nsweb.bsky.social
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Roberto Ranon @robertoranon.bsky.social 3D Graphics engineer / generativeart explorer
More at https://linktr.ee/robertoranon
5elyn @velyn.somepage.org i work at so and so on such and such; views, opinions, etc. are my own
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Oussama @ouss.fyi Computer whisperer, professional bug hatcher, occasional problem solver.
Borja Morales @reality3d.bsky.social Senior Engineering Manager at Roblox. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
@fauxmarjl.bsky.social @fauxmarjl.bsky.social
Sergii Biloshytskyi 🇺🇦 @alariq.bsky.social Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
Batuhan @drawcalloperator.bsky.social Graphics Engineer and Technical Artist. I love my cats, HEMA, my wife, D&D, Warhammer and cRPGs.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
supudo @supudo.bsky.social supudo.net
Vulkan tamer @nickdrisc0ll.bsky.social Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html- N @nvining.bsky.social @nvining.bsky.social
Jacobo Ríos | ハコボ @jakovo.bsky.social Code & Anti-code! Game Graphics & Engine Programmer by profession. I love Science, Art, Photography, Psychology, Astronomy, Rock Climbing, Football⚽️, Drawing & Monkeys!
Comi @cominu.bsky.social A passionate indie game craftsman, fluent in coding and hand gestures 🤌
Deeply in ❤️ with Game tech, Compilers, Weird music.
💬 🇬🇧 🇮🇹 🇪🇸
📍 Granada, Spain
Macdonald @ticklin.bsky.social
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
John O’Kane @johnokane.bsky.social Games Programmer.
Ireland.
He/Him
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@kiwaiii.bsky.social @kiwaiii.bsky.social
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
revolution 🎙️ it sounds like a whisper @bohemianriversnarf.bsky.social reverse Citizens United • restore Roe • end for-profit prisons, schools, insurance • guarantee housing, healthcare, education • ecology over tech • teach civics, art, science • reduce gun use • protect freedom & public health for all ⚧️ • plant edible foods
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
Narvin Chana @jumsee.bsky.social Graphics Programmer in AAA
@jravi.bsky.social @jravi.bsky.social
@sheepsheepsheep11.bsky.social @sheepsheepsheep11.bsky.social
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.- T @teddy0k.bsky.social @teddy0k.bsky.social
- B Bruno Piguet @brunopiguet.bsky.social
@annartum.bsky.social @annartum.bsky.social
@icuken.bsky.social @icuken.bsky.social
@numega.bsky.social @numega.bsky.social
Laai Hiuming @lhiuming.bsky.social Rendering (potentially) pretty pixels for games. Previously making gacha game.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Lucas @luckylights.bsky.social I build game engines, and render pretty frames 🐱🍂
Now: Principal Engine/Render Dev @ Axolot Games
Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…
Yes I’m dyslexic…
@jaitye.bsky.social @jaitye.bsky.social Música, videojuegos y literatura.
He/Him
poly @polyproxy.bsky.social programmer (he/him), reverse engineer.
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Spinningcubes @spinningcubes.bsky.social Developer that focus on game engines, AI and multiplayer. Each time a mob in Magicka 2 kills you I get one frag.
http://spinningcubes.com
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft- T @thomas290.bsky.social @thomas290.bsky.social
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Zheng @zhzeng.bsky.social
Rib @sixbynine.org 🖥️ Computer poker that enjoys VR, GPUs, Gamedev, Systems Programming, Machine Learning, Motion Capture, #rustlang, #blender3d, #opensource (basically all kinds of bling multimedia/graphics stuff)
🥽 Built RealFit VR (https://realfit.co)
🌈🏳️⚧️ they/them- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
PpluX (Jose L. Hidalgo) @pplux.bsky.social Rendering Engineer @ EpicGames
https://pplux.github.io/
@mj2o.bsky.social @mj2o.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Ruslan Kutdusov @ruslankutdusov.bsky.social Rendering@Saber
Josh Caratelli @joshcaratelli.bsky.social Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
Andrés Valencia Téllez @andresvalencia.bsky.social Senior Graphics Engineer @ Larian Studios
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
kev @kev.town making game https://keelo.itch.io/humanquestions
https://kev.town
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Todd LeMoine @lemoinetodd.bsky.social Tech Lead for Snapdragon Studios Gaming Technology Team, Father, Coach, Surfer, Gamer, and proud resident of San Diego CA
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker- M Manu Manu @manumanu.bsky.social Lead Prog, interested in most tech subjects, working at Ubisoft Paris
@jenniferjuan.bsky.social @jenniferjuan.bsky.social
@manuelcomnenus.bsky.social @manuelcomnenus.bsky.social
Stowy @stowy.ch swiss game dev - SSBM enjoyer - japanese learner
also on masto : @stowy@mastodon.gamedev.place
Bruno Opsenica @bruops.bsky.social Graphics Programmer. He/Him
@wumohu.bsky.social @wumohu.bsky.social
Alexander Rose @asrose.bsky.social Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻- A @ablaze479.bsky.social @ablaze479.bsky.social
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
David Maas 🪄 @pixelalchemy.dev I'm a software alchemist transmuting math into pixels. Sr. Programmer at Santa Monica Studio. Perpetually bad at social media.
https://pixelalchemy.dev/
he/him
Known elsewhere as @PathogenDavid
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
- S @smootjie.bsky.social @smootjie.bsky.social