Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
The Last Nordic Tribe @thelastnordictribe.bsky.social The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
Alexander Luzgarev @mahalex.bsky.social
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Peter Andreasen @pandr-dk.bsky.social Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
Rasmus Andersson @rsms.me Working on Playbit https://playb.it/ . Designer of Figma, Inter, Spotify. Software painter. https://rsms.me/
Jordi Santonja @jordsa.bsky.social Programmer and aspiring game developer.
Spain → Norway (Alcoi → València → Oslo)
Claire Blackshaw @evilkimau.bsky.social Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Jb Evain @jb.evain.net C# and .NET for game developers at Microsoft. Update is called once per frame. I have friends everywhere.- V @vinht.bsky.social @vinht.bsky.social
Learner @mlecchaslayer.bsky.social
Mike @mikeshah.bsky.social Senior Lecturer at Yale University CS. Programming in C++ & dlang doing work in graphics, game engines, systems, and education. http://youtube.com/@MikeShah
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
nananana @f09f8d8c.bsky.social making a game to make a game to make a game so i can make a game after i finish the
ゲーム開発 #solodev #gamedev #hashtag ☀️
I also do art: https://vgen.co/bvnana
tmmium @tmmium.bsky.social Non-award winning middle-management-tier programmer: Opinionated. (C11 and C++11-ish mostly).
@maxono.bsky.social @maxono.bsky.social
@wumohu.bsky.social @wumohu.bsky.social
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Don Olmstead @donolmstead.dev • System software and troublemaking @playstation.com
• WebKit reviewer and OSS enthusiast
• UVW-CWA Member
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
James Salt @nahr.bsky.social I do product, design, and videogame direction stuff. I like combining inspiration from very different places to create something new.
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net- C Christian Forfang @cforfang.bsky.social Mobile GPUs @ Arm
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok