Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Jake Simpson @justjakesimpson.bsky.social Software dev, video game maker, writer, general dogsbody.
Insomniac Games @insomniac.games The official account of Insomniac Games, the developers of #WolverinePS5, #SpiderMan2PS5, and #RatchetPS5. Part of PlayStation Studios.
Share stuff: #InsomGamesCommunity
Website: https://insomniac.games
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Bryan Cantrill @bcantrill.bsky.social Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Peter Andreasen @pandr-dk.bsky.social Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
Rasmus Andersson @rsms.me Working on Playbit https://playb.it/ . Designer of Figma, Inter, Spotify. Software painter. https://rsms.me/
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Claire Blackshaw @evilkimau.bsky.social Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Glenn Fiedler @mas-bandwidth.bsky.social My AI agent literally identifies as a tree https://rowans-blog.ghost.io
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Jb Evain @jb.evain.net C# and .NET for game developers at Microsoft. Update is called once per frame. I have friends everywhere.
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Randall Munroe @xkcd.com
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
James Salt @nahr.bsky.social I do product, design, and videogame direction stuff. I like combining inspiration from very different places to create something new.
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Supper Mario Broth @mariobrothblog.bsky.social Additional obscure Mario content for http://suppermariobroth.com.
Now on Patreon: https://www.patreon.com/suppermariobroth
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame- C Christian Forfang @cforfang.bsky.social Mobile GPUs @ Arm
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
@polire.bsky.social @polire.bsky.social
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
Silent @cookieplmonster.bsky.social Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
https://silentsblog.com/
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Adrian's Digital Basement @adriansdigitalbasement.com Hello everyone! I'm Adrian Black, a retro computer YouTuber who fixes stuff from Portland, Oregon.
Main: youtube.com/@adriansdigitalbasement
Second: youtube.com/@adriansdigitalbasement2
Extras: youtube.com/@adriansdigitalbasementextras
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app