Veloren @veloren.net Veloren is an action-adventure role-playing game set in a vast fantasy world.
https://veloren.net/
Kay Lousberg @kaylousberg.bsky.social 3D artist - Makes fun things
๐ฎ Itch : kaylousberg.itch.io
๐ป Unity : assetstore.unity.com/publishers/88507
๐ Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
Kenney @kenney.nl โจ Creating public domain game assets for over 10 years!
www.kenney.nl
cosmo. @asteri.sm chess engine author and aspiring prince(ss) of the stars
https://asteri.sm
Sven @embersarc.bsky.social hobby gamedev working on a spaceflight simulation game
Tangled @tangled.org https://tangled.org is the next-generation social coding platform.
โ Docs: https://docs.tangled.org
โ Discord: chat.tangled.org
โ IRC: #tangled @ libera.chat
Mega Crit - Slay the Spire 2 Out Now! โ๏ธ @megacrit.com Seattle-based indie devs that made Slay the Spire โ๏ธ
Wishlist Slay the Spire 2 now ๐ s.team/a/2868840
Support: support@megacrit.com
Contact us: devs@megacrit.com
Corvus Prudens @corvusprudens.bsky.social
highway900 @remotectrl.dev
Niklas Eicker @nikl.me Working on PDF Templating using @typst.app at @oicana.com
I maintain several open source plugins for @bevy.org, like bevy_asset_loader and bevy_kira_audio
IronCalc @ironcalc.com Open-Source Spreadsheet Engine.
ironcalc.com
github.com/ironcalc
Boshen @boshen.github.io Building http://oxc.rs and https://rolldown.rs at https://voidzero.dev. TC39 invited expert.
Processing @processing.org Processing is a flexible software sketchbook and a language for learning how to code. #BuiltWithProcessing
๐ processing.org
๐ฑ github.com/processing/processing4
Haskell programming language @haskell.org Committed to a welcoming, vibrant & ๏ฌourishing #Haskell community!
Here we talk about community updates, software engineering and the joy of programming.
Find us on https://haskell.org and https://blog.haskell.org
waffle (recovering from EMF) @waffle.pet compiler witch, striving to outshine stars ๐
blog.ihatereality.space; github.com/wafflelapkin; i do stuff sometimes; it/its
Oicana @oicana.com Seamless, cross-platform PDF templating. Define templates with @typst.app, configure dynamic inputs, and generate high quality PDFs in milliseconds.
https://oicana.com
@thierryberger.bsky.social @thierryberger.bsky.social
WeRateDogs @weratedogs.com Your Only Source For Professional Dog Ratings
nonprofit: @15outof10.org โค๏ธโ๐ฉน
links.weratedogs.com
Fields of Aaru โ๏ธ Zymartu Games @zymartugames.bsky.social Husband and wife indie dev team creating a cozy life sim about farming, exploring, and finding peace in the afterlife of Ancient Egypt.
Wishlist now on Steam๐
https://store.steampowered.com/app/4410710/Fields_of_Aaru/
Inkscape @inkscape.org Official Bluesky account for the FOSS vector program, Inkscape
Banner originally by KessM https://inkscape.org/~KessM/%E2%98%85draw-your-world
GrapheneOS @grapheneos.org Open source privacy and security focused mobile OS with Android app compatibility.
https://grapheneos.org/
Bloom Digital Media @bloomdigital.bsky.social We make games driven by compassion, curiosity and conversation. Developers of Disney Villains Cursed Cafe. LongStory 2 is launching this spring! https://i.mtrbio.com/BloomGreenhouse
Rusticorn @rusticorn.bsky.social Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast
Company: www.rustunit.com
Github: github.com/extrawurst
charlotte ๐ธ @charlotte.fyi whorl~ ๐ฅ๐๐บ
oakland
โจ / ๐ .. ๐งถ ##~
ig: instagram.com/___whorl
@mweatherley.bsky.social @mweatherley.bsky.social
Julia Language @julialang.org Julia is a high-level, dynamic programming language built for technical computing.
Official Bluesky account of the Julia Language Project
#JuliaLang
godot-rust @godot-rust.bsky.social Rust bindings for the Godot game engine.
Account maintained by @bromeon.bsky.social
RustNL @rustnl.bsky.social Organizer of rustweek.org and host of the Rust All Hands.
Non-profit that strives to promote the Rust programming language and support Rust's maintainers.
Mike Ramirez @ramirezmike.bsky.social I make games sometimes (mostly with the Bevy engine)
Current Project: A game based on taking Exit 3A on 277 in Charlotte, NC
Games I've Made: https://ramirezmike2.itch.io/
@janhohenheim.bsky.social @janhohenheim.bsky.social
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
@synderen.bsky.social @synderen.bsky.social
SUNSfan @sunsfan.gg Esports Commentator, Game Designer, Former Team Owner & CS Pro โ Contact: sunsfan@sunsfan.gg โ Diehard fan of the Phoenix Suns
โ I love cats โ Twitch: http://twitch.tv/sunsfantv โ Website: http://sunsfan.gg
Game Maker's Toolkit @gamemakerstoolkit.com ๐ฅ YouTube: https://www.youtube.com/@GMTK
๐ GMTK Game Jam: http://gmtk.itch.io
๐ Word Play: http://s.team/a/3586660/
๐งฒ Mind Over Magnet: http://s.team/a/2685900/
Daniel McGarry @danielmcgarry.bsky.social Concept Artist for film
Worked on: The Creator, Quiet Place: D1, Doctor Strange: MoM, Napolean and many more.
Aled Thompson @aledthompson.bsky.social UK freelance illustrator and concept artist based in Wales
Rust Language @rust-lang.org A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust
Random three-body problem @threebodybot.bsky.social Random initial conditions: M between 0.1 & 150 solar masses | Speed less than 10 km/s | Positions in a 50x50 AU box | code and more info at https://github.com/kirklong/ThreeBodyBot
Lichess @lichess.org https://lichess.org The free chess server. No paywall, no tracking, no ads. Just the good stuff. User support requests should be directed to https://lichess.org/contact
Rust GameDev ๐ฆ๐ฎ @handle.invalid A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on โธ๏ธ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
Typst @typst.app The new foundation for documents: Limitless power to write, create, and automate anything that you can fit on a page.
Randall Munroe @xkcd.com
Aria Desires @gankra.bsky.social it's me, the gay cat who writes your docs~!
author of the rustonomicon and learn rust with entirely too many linked lists; worked on homestuck, rust-lang, swift-lang, firefox
she/her, trans, 30
Max Lebled @maximelebled.com ๐ 3D animator for games (and occasionally ๐ซ๐ท localization)
๐ผ Worked for: Facepunch, Valve, Nightdive, Wishes Unlimited...
๐๏ธ Animation reel at https://www.maximelebled.com/
๐ Avatar drawn by @botjira.bsky.social
๐ Bretagne, France
Servo @servo.org Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.
https://servo.org
https://github.com/servo/servo
Zed @zed.dev A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Valve @valvesoftware.com We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
FerrousSystems @ferroussystems.bsky.social Ferrous Systems builds stable software in and around Rust. We focus on development, tooling and training for embedded systems and network services. https://ferrous-systems.com
Jeremy Soller @soller.dev System76 Principal Engineer, Pop!_OS Maintainer, and Redox OS BDFL - https://soller.dev
Profile picture and banner: I am wearing a Pop!_OS shirt with multiple computers running Pop!_OS in the background to celebrate the 20.04 release.
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Svelte @svelte.dev Web development for the rest of us. See also:
- community: @sveltesociety.dev
- starter pack: https://bsky.app/starter-pack/did:plc:nlvjelw3dy3pddq7qoglleko/3l6ucetngs423
- feed: https://bsky.app/profile/paolo.ricciuti.me/feed/svelte-feed
rich harris @rich-harris.dev my life is derp and i do derp shit
Chris Biscardi @chrisbiscardi.bsky.social Rustlang and Rustlang accessories
* YouTube: https://www.youtube.com/@chrisbiscardi
* Learn Rust: https://www.rustadventure.dev/
* Rust Adventure Discord: https://discord.gg/GJ5UfxzUcP
* Party Corgi Content Discord: https://discord.gg/partycorgi
Jondolf @jondolf.bsky.social University student and software enthusiast, working on Avian Physics for #bevyengine. https://github.com/avianphysics/avian
Pyrious @pyrious.bsky.social Game developer and roguelike deckbuilder, Rust and Bevy, he/him
https://pyrious.itch.io
https://github.com/benfrankel
basie @eloquentgeek.bsky.social Solo indie game dev, working in Rust and Bevy Engine. Streaming the struggle at https://twitch.tv/basie.
https://eloquentgeek.games
IceSentry @icesentry.bsky.social I'm a rust and graphics programmer that mostly work on the bevy engine.
imperio @imperioworld.bsky.social Member of a few teams of the Rust project, Gnome foundation member, co-owner of the Gtk-rs organization and of the askama-rs organization
Mastodon: https://toot.cat/@imperio
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Aevyrie @aevyrie.bsky.social
Tim McNamara @timclicks.dev Trainer and consultant on the Rust programming language. Author of Rust in Action. Team climate. Walkable neighbourhoods are nice, actually.
Signal: @timclicks.01
amos @fasterthanli.me hi, I'm amos! ๐ they/them ๐ซ currently working on https://vixen.rs and ML/ASR stuff, occasionally making videos about my latest code crimes ๐ฆ rust shill until something better comes up
๐ https://fasterthanli.me
๐บ https://youtube.com/@fasterthanlime
Motion Twin - WINDBLOWN now in Early Access! @motiontwin.com Zero hierarchy indie video games co-op, creators of:
ยท Dead Cells: http://deadcells.com/steam
ยท Windblown: http://windblown.game/steam
bushr.at @bushr.at Rust enthusiast, Bevy contributor, harbinger of no_std PRs, Tasmanian. (he/him)
TypeScript @typescriptlang.org TypeScript is JavaScript with types and type-checking.
Compiles down to JavaScript, runs where JavaScript runs.
Python Software Foundation @python.org The nonprofit organization behind the Python programming language. For help with Python code: http://python.org/about/help/
On Mastodon: @ThePSF@fosstodon.org
Godot Engine @godotengine.org Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. ๐งก
blender.org #b3d
Carter Anderson @cart.work Creator of Bevy Engine. Gamedev, programmer, and artist.
Alice I Cecile @alice-i-cecile.bsky.social Full-time engine dev for Bevy: an open source Rust game engine.
I design games, make all manner of things, and was once a plant ecologist. Dreaming of a transhumanist, solarpunk future.
I blog at https://shaping.systems/
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Bluesky @bsky.app official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app