Paul Krugman @pkrugman.bsky.social Ex NY Times, now author of Substack Paul Krugman. Nobel laureate and, according to Donald Trump, "Deranged BUM". Also Research Professor at the City University of New York Graduate Center and senior scholar at the GC-CUNY Stone Center.
Zaphos @zaphos.bsky.social Currently making geometry tools and algorithms at Epic Games.
https://jimmylands.com/
https://howtobeatree.com/
https://jimmylands.com/experiments/kissing/
Josh Gondelman @joshgondelman.bsky.social Comedian and writer, year-round iced coffee drinker.
Jamie Carson @carsjam.bsky.social Retired counter of ships. Economics, Investing, Transportation, Statistics, DataViz and more.
Tim Bray @tbray.org Web geek and environmentalist with a camera at the bottom left corner of Canada. He/him.
I’m mainly on Fedi, @cosocial.ca@timbray. On this account I mostly post #blueskyabove photos; for more, if you’re not on Fedi try @timbray.cosocial.ca.ap.brid.gy
Mike Cook @mtrc.bsky.social AI and creativity researcher (no, not that kind of AI) at King's College London. I make things that make things. I also livecode, design games and wrote https://linktr.ee/next_level
http://www.possibilityspace.org | they/he/any
One Perfect Shot @oneperfectshot.bsky.social Celebrating movies by having a little fun. #OnePerfectShot
maintained by https://letterboxd.com/shrecknet/
Susan Gerbic @susangerbic.bsky.social Thing Doer
@ottawajmr.bsky.social @ottawajmr.bsky.social
Jonathan Stray @jonathanstray.com Knowing things is a solved problem. Getting along is not. Working on AI, media, and inter-group conflict @CHAI_Berkeley. Got here from computational journalism.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Gints Zilbalodis @gintszilbalodis.bsky.social Director of Flow(2024) and Away(2019)
Josie Hughes @jsphughes.bsky.social Research Scientist, National Wildlife Research Centre, Environment and Climate Change Canada. Views my own.
ShaderVision @shader.vision ShaderVision: A real-time GPU shader editor for spatial computing, designed for immersive prototyping and creative coding.
Now available on Apple Vision Pro!
➡️ https://shader.vision
#AppleVisionPro #shaders #techart #demoscene #mixedreality #devtools
Rosemary Mosco @rosemarymosco.com Nature comics (Bird and Moon). Books about nature. Talks. Bird facts. rosemarymosco.com She/her.
Simon Willison @simonwillison.net Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Wondermark Comics @wondermark.com Comics made from vintage images AKA "a collaboration with the dead"
⏪ archives now go back several years! browse!!
💻 site: wondermark.com
📖 books/merch: store.wondermark.com
🔩 card game! wondermark.com/bolted
eddybox (hemisphere games) @eddybox.bsky.social Osmos and Karmaka creator (www.hemispheregames.com)
Most recently collaborated on Gibbon: Beyond the Trees (http://apple.co/-Gibbon) w @brokenrulesgames.bsky.social
Living in the alpine meadow...
Poimandres @pmnd.rs A developer collective building tools for the creative space: http://git.io/pmndrs
Mangtronix @mangtronix.bsky.social
Sébastien Fauconnet @daryo.me ִֶָ. ..𓂃 ࣪ ִֶָ🦋་༘࿐
Tech, law, pictures & much more
🌹🇪🇺 📸 📐⭐️
Recursion @recursionpharma.bsky.social Decoding biology to radically improve lives. The industrial revolution of drug discovery is here. Learn more at recursion.com #techbio
Amanda Randles 🧪⚛️ 👩🔬 @profamandarandles.bsky.social Director of the Duke University Center for Computational and Digital Health Innovation. Professor of Biomedical Engineering. Research in HPC and digital twins for health.
Mike Pritchard @mikepritchard.bsky.social Director of Climate Simulation Research at NVIDIA and Professor of Earth System Sciences at UC Irvine. Let’s make better use of modern AI and HPC, improve the Earth simulation technology stack, and better understand cloud climate feedbacks.
Tyson Brochu @tysonbrochu.bsky.social
Matt Trent @matttrent.bsky.social gen ai @ meta. i’d rather be lost in the wilderness.
https://matttrent.com
Phil Beaudoin @beaudoin.social Researcher, coder, entrepreneur, kind. CS PhD, ex-Google, ElementAI co-founder. En français: @fr.beaudoin.social Current project: https://numeno.ai #FreeOurFeeds
Rook Bridson @rookbridson.bsky.social she/her 🏳️⚧️🏳️🌈
Mathematician in metro Vancouver, working on VFX software in simulation/numerics/geometry. You may know me as the inventor of FLIP for incompressible flow, curl-noise, a very simple fast Poisson disc algorithm, my fluids book, cloth stuff…
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Luis Vieira @lavz24.bsky.social Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Evan Ratliff @evrat.bsky.social Journalist. Host of SHELL GAME, author of THE MASTERMIND. Dispirited to even be here. I only follow Mike Isaac.
The Beaverton @thebeaverton.com North America’s Trusted Source Of News
Patreon: https://www.patreon.com/thebeaverton
Merch: https://the-beaverton.myshopify.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Charity Majors @charity.wtf cofounder/CTO @honeycombio, co-author of Observability Engineering and Database Reliability Engineering. I test in production and so do you. 🐝🏳️🌈🦄
Xe Iaso [Unofficial] @xeiaso.net.web.brid.gy Xe Iaso's personal website.
🌉 bridged from 🌐 https://xeiaso.net/: https://fed.brid.gy/web/xeiaso.net
Matt Elliott @graphicmatt.com City columnist, contributing to the Toronto Star & writing the award-winning City Hall Watcher newsletter. A lot about Toronto Politics and then some nerd stuff. Humber College prof. (he/him)
Sam Birley @evilsmeevil.bsky.social Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Haxiomic @haxiomic.bsky.social Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human
Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity!
DMs open but slow replies because I check manually!
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Aeva @midnightsisters.org Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban- G yamada @gabu123.bsky.social real time rendering
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Joe Davis @joe-davis.bsky.social 3D rendering and TBDR GPU nerd.
HyperEvilCorp @hyperevilcorp.bsky.social Two decades of mobile development, game engines and computer graphics 🤐 Code, design, graphics and entrepreneurship.
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
- E . @emidoots.com Bluesky is banning users for criticizing their CEO. https://www.reddit.com/r/BlueskySocial/comments/1nyygvy/bsky_now_suspending_accounts_without_warning_for/
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@ajmiles.bsky.social @ajmiles.bsky.social
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Duckonaut @duckonaut.dev Programmer of video games with an interest in graphics programming
Working @ Being & Becoming
@mikematsel.bsky.social @mikematsel.bsky.social
Andrey Kits @zeronowing.bsky.social Graphics Programmer
Mara @mgggfx.bsky.social 👾Lurker👾- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/