Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Cloudflare Radar @radar.cloudflare.com Internet trends, as seen by the Cloudflare global network.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Make Votes Matter @makevotesmatter.bsky.social The campaign for Proportional Representation at UK general elections. Promoted by Make Votes Matter, 27 Old Gloucester Street, WC1N 3AX.
Xor @xordev.com Building FragCoord.xyz
xordev.com
Guillermo del Toro @realgdt.bsky.social I make movies. I watch movies. I love movies.
BOBER BROS @superboberbros.bsky.social 🎮 Indie dev shaping dark, meaningful horror
🕯️ Stories of abuse, neglect, and finding hope
💖 Help bring these stories to life on Patreon: patreon.com/SuperBoberBros
ようげ(Youge) @youge.bsky.social talk about game and philosophie.
EN-JP translator and writer
(mainly indie game, feel free to contact!)
Discord : Youge#4257
Mail : normalcole@gmail.com
note : https://note.com/game_mediation/
Portfolio : https://youge.my.canva.site/
Auri @aurail.us ♀️ she/her 🖥️ game dev 🌐 https://aurailus.com
Through a series of confusing and unusual events, I'm now the director of an indie game studio, @effortgames.ca!~
Also making Zepha, a super-fast moddable voxel engine!
Profile & Banner by @zythia.art
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
ezEngine @ezengine.bsky.social Free, open-source C++ game engine.
https://ezengine.net
https://github.com/ezEngine/ezEngine
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Fully Bugged @fullybugged.bsky.social We're a small team/collective, composed of "older" VG veteran, very slowly creating #indiegame during our spare-time, mostly with the @orx.bsky.social ORX Game Engine (open source) .
All links🔗: http://linktr.ee/Fully_Bugged
leaf corcoran @leafo.itch.io ▲ http://itch.io ▲ http://moonscript.org ▲ http://leafo.net/lapis ▲ he/him
David Szymanski @duskdev.bsky.social Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
Jarren Crist @jarrencrist.bsky.social I make music for Video Games! Some recent games I've composed for include: Glitched Out, Hark the Ghoul, Night Hazard, Lunacid, Cooking Companions, Lost in Vivo, Spooky's Jumpscare Mansion, & others!
www.jarrencristmusic.com
My S/O 💜 grmln.bsky.social
Denogard @denogard.bsky.social ||Eng||
He/Him | 3D and 2D | No AI
Multifandom
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Grant Sanderson @3blue1brown.com Math videos
Keijiro Takahashi @keijiro.bsky.social A Unity employee
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Jasper Boerstra @jappa.bsky.social Minecraft's Art Director
Views and opinions are my own
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Rockstar Games @rockstargames.com
milo 🔻🔦 @tvvocoats.bsky.social • 26 | 🇬🇧 | ♾️ | 🏳️🌈 •
i'm really annoying about alan wake
https://tvvocoats.carrd.co
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜
Red Hedron @redhedron.com https://redhedron.com
DegenTechINC @degentechinc.bsky.social We are a group of working furries in STEMM fields. We meet on VRchat and have lectures about special topics from specialists about their fields, especially for you!
We're quasi people meeting in quasi person.
www.youtube.com/@degentech
www.discord.gg/dgtc
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Mike Kasprzak❓🦈🍁 @distraction.engineer Former professional GameDev (1999+); IGF Finalist (2009); Retro, DIY, Repair, C64 nerd; AKA PoV, PoVRAZOR, VA3POV 📻; They/them; 🍁
Caretake and co-creator of the @ludumdare.com online game jam
Empathy is punk! Trans rights! 🏳️⚧️💜🤘
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
The QGCon Collective @qgcon.bsky.social Official account for the Queerness and Games Conference #QGCon established in 2013. QGCon is a registered nonprofit based in Montreal, Canada.
Stay tuned for news on presenting at or attending the next QGCon!
https://www.qgcon.org/
Vertex @endvertex.bsky.social Failed artist, but still trying it.
https://endvertex.com/links.html
Valve @valvesoftware.com We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Rock Paper Shotgun @rockpapershotgun.bsky.social We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
Molleindustria FUTURE? NO THANKS! DEMO OUT @molleindustria.org Paolo Pedercini - Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks!
he/him
GameFromScratch @gamefromscratch.bsky.social
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Sébastien de Graffenried @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Alexandria Ocasio-Cortez @aoc.bsky.social Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Ludum Dare @ludumdare.com The worlds largest online #GameJam, established in 2002. Join us every April & October. #LDJam
Louie Zong @everydaylouie.bsky.social musician/illustrator/animator/etc.
https://www.louiezong.com
garbaj @garbaj.bsky.social she/her game engine user
jitspoe @jitspoe.bsky.social Former AAA game developer gone indie: Lone Wulf Studio LLC. Working on Fist of the Forgotten and KOOK. Also worked on Goop Loop, Digital Paint: Paintball 2, Far Cry 3, Far Cry 4, Ghost Recon: Future Soldier, LawBreakers, and Radical Heights.
SteamDB @steamdb.info 👀 Tracking all things Valve and Steam.
ℹ️ We are not affiliated with Valve in any way.
🦋 By @xpaw.me 🌐 https://steamdb.info/
itch.io @itch.io Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Kirill Dmitrenko @dmikis.bsky.social Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Vlad Korytsko @vkorytsko.bsky.social Graphics Programmer
Interested in both real-time and offline rendering
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
FRM Games @frmgames.com
Rebecca Heineman @burgerbecky.bsky.social First video game champion (1980). Created Bard's Tale III: The Thief Of Fate & Dragon Wars. Former board member of GLAAD. All views and opinions are my own.
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Javad Kouchakzadeh @stoopdapoop.bsky.social Graphics Programmer @ Wildlight
Patrick McKenna @coastwise.bsky.social R&D Programmer with La Forge at Ubisoft Toronto
Previously: AI Programmer on Watch Dogs: Legion
he/him
Ray “Tracing” Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
Tanat (making Building Relationships) Boozayaangool @tanatb.housefuckinggame.com quit tech to make the most stupid game possible
🏩 Building Relationships 🏘️
indie dev - GDC Speaker - He/Him 🏳️🌈
pole dances to video game music
pls wishlist 👇
https://store.steampowered.com/app/2666920/Building_Relationships
UK Games Fund @ukgamesfund.bsky.social Working to support the UK’s early-stage games development community.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Kyle Banks @kylewbanks.com Makes games, occasional YouTuber, BAFTA Breakthrough 2025.
Farewell North available on Steam, Switch, Xbox and PS5 👇♥️
https://farewell-north.com/links
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
† lucia scarlet 🏰 @lucia.red ✢ listless vampire ✧ people dni ✧ visual designer ✧ producer @voltra.io ✧ 𝕏 @luciascarlet @voltra ✧ pfp @ougiikun.bsky.social ✧ hello@lucia.red ✢
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!