Badger Punch Games @badgerpunch.com We’re two old school Norwegian gamedevs with a passion for creating new games for retro & modern platforms.
#C64, #Amiga, #evercade, PC and more 🕹️
www.badgerpunch.com
Wishlist Roguecraft DX: http://thalamus.link/roguecraft
#gamedev #indiegamedev #c64
Tommy Thompson @tommy.aiandgames.com That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
--
Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames
Robin Baumgarten 👨🏭✨ @robinwobbles.bsky.social Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
David Lindsey Pittman @dphrygian.com MAEK GAEM
Expert game engineer
Co-founder at @minorkeygames.com, making Eldritch 2
Guitar, vinyl, film, pro wrestling
All cats are beautiful
Anti-fascist
✝️🏳️🌈
👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
Bram Ridder @bramridder.bsky.social Technical Director @KytheraAI
-- ex Senior AI Programmer @Rebellion
-- AI Planning PostDoc alumnus @KingsCollegeLon
-- Indie Game Developer -- 3D Game Engine Creator.
Mike Cook @mtrc.bsky.social AI and creativity researcher (no, not that kind of AI) at King's College London. I make things that make things. I also livecode, design games and wrote https://linktr.ee/next_level
http://www.possibilityspace.org | they/he/any
Kate Compton @galaxykate.bsky.social Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
Tom Betts @tomnullpointer.bsky.social UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Gillian Smith @codingcrafter.bsky.social Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they
Robert Zubek @rzubek.bsky.social Making games for longer than seems advisable.
Recently, AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Elbi @elbi.bsky.social "Michael" · game dev since '12 · June's Journey, SelfCare, Ghost Detective, others · freelance design/code · 💜 purple, boardgames, cats · @derElbi elsewhere
he/him or they/them
Berlin 🇩🇪 & Vienna 🇦🇹
Dan Scales @danscalesdev.bsky.social Senior Unity Developer at Maze Theory - working in VR :^) Often found walking aimlessly in the Peaks.
He/Him
Jamie Smith @smithstock.bsky.social Fungineer
created @zeusuplex.bsky.social
M Charity @mastermilkx.bsky.social Just a they/them programmer | Assistant Professor at University of Richmond
Github: http://github.com/MasterMilkX
Itch: http://mastermilkx.itch.io
Matthew Guzdial @matthewguz.bsky.social Associate professor @ University of Alberta and Canada CIFAR AI Chair @ Alberta Machine Intelligence Institute.
Games, machine learning, and creativity | he/him
Anna Winterstein @awstein.bsky.social Game Designer & Writer - Burnt-out raccoon
☕ Coffee Talk 2 & Tokyo 🎮 Ex-Lively Studio
🖋️ Words in LITG, F1 Manager, Anchored Hearts, BCS Mag
🥖 Baguette in Porridgeland
Trans rights are human rights, I can't believe that needs to be said.
awstein.com
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Mika Vehkala @mikavehkala.bsky.social Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
Dr Victoire Hervé - Looking for work @vherve.bsky.social Phd in Procedural Content Generation in games. Ex game engine developer. Level design mad scientist.🤘🏳️⚧️🇫🇷
Troy Humphreys @totallytroy.bsky.social Principal Gameplay Programmer @ Lightspeed L.A. My thoughts are my own ;)
Swen E. Gaudl @sgaudl.bsky.social Researcher in Interaction Design, AI, Games & Robots
Simon Cutajar @sc.mt Programmer, gamedev, Maltese 🇲🇹 immigrant in Sweden 🇸🇪. (Previously 🇬🇧🇩🇰)
VR/AR game programmer @resolutiongames.bsky.social
PhD in procedurally generated music for games.
Talk to me about games, TTRPGs, folklore, music, film, writing, ice-cream
simon.com.mt
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. AI bad. 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Liz England @lizardengland.bsky.social Game designer. I post a lot of brunch photos. she/her.
innes mck @innes.bsky.social queer craftworker in the Highlands • made a really big video game once but is doing something else now • tha Gàidhlig agam • cannot be killed • cannot be destroyed
innesmck.com
he/they • e/iad 🏳️⚧️
jason grinblat @jfg.land creative head at freehold games
co-creator — Caves of Qud, Sproggiwood
generated histories, hidden monasteries, sentient plants🌹🌹
he/him
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Prof. Catherine Flick @liedra.net Professor of Ethics and Games Technology, University of Staffordshire UK - she/her
Vice chair ACM Committee on Professional Ethics, Co-EIC ACM Games
Content lead #EMFCamp
Ethics of games & emerging tech; AI & crypto critic
https://liedra.net 🩷💜💙
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Dr Florence Smith Nicholls @florencesn.bsky.social Video game archaeologist + game dev//
Postdoc @itu.dk on theorycraft + archaeogaming //
Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology
they/them
💾 florencesmithnicholls.com
Dr. Nic, Namer of the Universe @quakefultales.bsky.social They/Them
Technical Narrative Designer at Fenris Creations (formerly known as CCP Games) | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | Indie Dev of Experimental AI Behavior Tools
https://njunius.github.io/
Stacey Mason @stcymsn.bsky.social ❧ Interactive narrative innovation & research
❧ Senior Quest Designer: Cyberpunk 2
❧ Prev R&D: procedural narrative, hypertext lit
❧ Narr design analysis: twitch.tv/CerebralArcade
❧ Opinions mine
❧ More: staceymason.info
Mads Johansen @pyjamads.bsky.social Copenhagen based, previously co-founder of indie studio gltichnap, PhD in Game Design and AI, Working on AI Engine @ modl.ai
Stephen Ware @sgware.bsky.social I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling, old school symbolic AI, and game dev. http://cs.uky.edu/~sgware
Younès ★ @pyrofoux.itch.io ∴ 🇬🇧: they/them 🇫🇷: iel, accord inclusifs
∴ Game design, Research, TTRPGs and Improv Theater
∴ amab arab acab
Find some of my work here:
🎮 pyrofoux.itch.io
🔬 knivesandpaintbrushes.org/younes
🧠 neurocracy.site
(Andrew) Roper @arndreth.bsky.social Turning caffeine into code, via questionable osmosis.
Founder & CTO of Ropixel, specialising in Gameplay, Tools, Optimisation &c programming within Unity & Unreal (& soon, Godot) .▫️Let's chat!
GamesAid & SpecialEffect Ambassador
Jacob Garbe 💀 @logodaedalus.bsky.social Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer.
Views my own.
Hilary Mason @hilarymason.com Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things.
NYC
Luke Dicken @luked.bsky.social Former Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
Eniko Fox @enikofox.com I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Fuck AI
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Jason Campbell @campbelljw.bsky.social AI Programmer (not that kind) at Affray Interactive
Enjoyer of ttrpgs, pasta and root beer.
Borut Pfeifer @borut.bsky.social Exec Producer/Creative Director, Neighborhoods
https://store.steampowered.com/app/3922000/Neighborhoods/
Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
Simon Roth @simoroth.bsky.social Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
Ahmed Khalifa @amidos2006.bsky.social Egyptian Game Designer | AI Researcher @ UM | He/They
🎮: amidos2006.itch.io
📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
Robert Lewicki @robertlewicki.games AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast.
For more: https://robertlewicki.games/
Isaiah Everin @signalsandlight.bsky.social Senior Combat Designer @ Notable Game Studio 🎮
Video essays on game design and media
Opinions are mine | He/Him 👾 | Gay 🏳️🌈 | Seattle
http://youtube.com/@signalsandlight
https://linktr.ee/SignalsAndLight
https://www.isaiaheverin.com
Gorm Lai @gormlai.bsky.social Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Luca Ballore @lucaballore.bsky.social Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
David Speck @saduras.bsky.social AI Programmer @guerrilla | he/him
Chris J Wallace @standard.dev Post-dadcore he/him.
Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers.
https://standard.dev
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Jeremy Gow @jeremygow.bsky.social Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
Mark R Johnson @mrjgames.bsky.social Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev
(Placeholder, for now, while we wait to see how things play out...)
Justus Robertson @justusrobertson.bsky.social Assistant Professor IGM at RIT. AI for games and storytelling.
PTrefall @ptrefall.bsky.social Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
Philip Dunstan @philipdunstan.com Games AI Consultant
20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2.
Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre.
philipdunstan.com
João Marinheiro @joaomarinheiro.bsky.social 🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
Andreatux @andreatux.bsky.social Advanced Gameplay Programmer @ Rocksteady.
Prev: Mario+Rabbids, Ghost Recon @ Ubisoft
I'm made of music 🎵
Gregor Samosa @watwa.re putting the yikes in Dijkstra
building floma.io & mietencheck.de
Before: MDN & commonvoice.mozilla.org
Blog: https://watwa.re
I'm on Germ DM 🔑
https://ger.mx/A7-MU0u2kNOoKLoRUO1PH_m7V0EVTamQmquKWtsrlh7W#did:plc:c764uyv2vgzswy5gpc4jgknf
Lu wilson @todepond.com prototypes @wikipedia.org
prev @tldraw.com
prev @inkandswitch.com
London
todepond.com
youtube.com/@todepond
Adam Wiggins @adamwiggins.com Working to make computers better. Cofounder of Ink & Switch, Heroku, and Local-First Conf.
Geoffrey Litt @geoffreylitt.com Malleable software @inkandswitch.com
prev PhD @csail.mit.edu
geoffreylitt.com
🇯🇵🇺🇸
Jack Rusher @jackrusher.com Ex-Bell Labs/AT&T Research'er making art & technology in Berlin.
🐘@jack@jackrusher.com
🐦@jackrusher
Ink & Switch @inkandswitch.com An independent research lab exploring the future of tools for thought.
We envision a new computer that amplifies human intelligence. A system that helps you think more clearly, collaborate more effectively, and is available anywhere and anytime.
Ivy Reese @spiralganglion.com I want to smush software between my fingers and
turn my weathered feelings into wriggly music.
merveilles.town/@spiralganglion Δ masto
@inkandswitch.com Δ research
feelingof.com Δ podcast
ivy.boo Δ myself
she / hrt 🏳️⚧️
ab 🇨🇦
Kartik Agaram @akkartik.name Programmer building programs that are useful, easy to install, easy to run, easy to modify, easy to share. https://akkartik.name/freewheeling-apps
Jonathan Edwards @jonathoda.bsky.social Dissident computer scientist
Mariano Guerra @marianoguerra.org 🧑🏽💻 Co-founder of Gloodata & Instadeq
📘 Co-author of https://wasmfromthegroundup.com/
📰 Feeling of Computing Newsletter: https://newsletter.futureofcoding.org/join/
📑 Public Projects: https://marianoguerra.github.io/
𝖒𝖆𝖋 @mrogalski.eu Working towards a user-friendly computer interface. https://automat.org/
I'm streaming my work so feel free to come and hang out at https://twitch.tv/maf_pl or https://www.youtube.com/@MarekRogalski!
Patrick Dubroy @dubroy.com Programmer & researcher, co-creator of https://ohmjs.org. 🇨🇦 🇩🇪 🇪🇺
Co-author of https://wasmgroundup.com — learn Wasm by building a simple compiler in JavaScript.
Prev: CDG/HARC, Google, BumpTop
Jasmine Otto @jazztap.bsky.social Visualization developer, researcher, educator @ University of San Francisco.
Prev. NASA Jet Propulsion Lab, UC Santa Cruz (PhD, Computational Media).
UX: jazztap.github.io | Games: jatazak.itch.io
Max Kreminski @maxkreminski.bsky.social https://mkremins.github.io
Jimmy Miller @jimmyhmiller.bsky.social Compiler engineer and co-host of the feeling of computing podcast
https://jimmyhmiller.com
https://feelingof.com/episodes/
andrew blinn @disconcision.com https://andrewblinn.com
abstractJuiceFactory
Tudor Girba @tudorgirba.com CEO feenk.com
We modernize legacy systems.
Through Moldable Development.
Stefan Lesser @stefanlesser.bsky.social stefanlesser.substack.com
el @elliot.website and visual and creativity and computers and math and
elliot.website
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Forrest O. @forresto.bsky.social https://forresto.com/ (projects)
https://cuttle.xyz/@forresto (parametric CAD for makers)
Steve Krouse @stevekrouse.com
J. Ryan Stinnett @jryans.bsky.social Exploring how to make programs more malleable and computing more humane | My communities: Malleable Systems, Matrix, Mozilla | He/him
Marcel Goethals @wolkenmachine.bsky.social In(ter)dependant researcher and toolmaker. Currently inventing programmable ink @inkandswitch.com
Living in Paris
http://wolkenmachine.nl
Philippa Markovics @unkai.bsky.social work: clerk.vision
site: trimmings.wtf
trace: the final frontier
tent: poled
Szymon Kaliski @szymonkaliski.com independent consultant, designing and developing computational interfaces; currently prototyping at Google Research and Google Creative Lab
https://szymonkaliski.com
Martin Kavalar @mkvlr.bsky.social Making science reproducible
@usenextjournal, starting over with https://clerk.vision. Dealing cards
@sauspiel + @boldpoker. he/him
Mary Rose Cook @maryrosecook.bsky.social Staff-level engineer at Notion. Previously at the Recurse Center, Airtable and Ableton.
𝕮 @chrisshank.com seeding discontent in present-day computing and radical patience in how we reimagining it
libcomp.org • @folkjs.org
foraging the web: https://semble.so/profile/chrisshank.com
Internet Hedgehog 🦔
@ezhik.jp A hedgehog in Tokyo.
🦔🦔🦔🦔🦔
End-user programming believer.
日本語OK
https://ezhik.jp
https://mastodon.social/@Ezhik
iamwil @interjectedfuture.com Tech Zine Issue 1: LLM System Eval https://forestfriends.tech
Local-first/Reactive Programming ⁙ LLM system evals ⁙ Startup lessons ⁙ Game design quips.
Longform: https://interjectedfuture.com
Podcast: https://www.youtube.com/@techniumpod
Konrad Hinsen @khinsen.net Researcher at CNRS (France). Computational science, in particular computational biophysics. Metascience, in particular the evolution of science in the digital era.
More active in the Fediverse: https://scholar.social/@khinsen
Maikel van de Lisdonk @devhelpr.bsky.social Freelance software developer and in spare time working on https://codeflowcanvas.io
Nilesh Trivedi @nilesh.trivedi.link Building AIs at snowmountain.ai
I love machines, mathematics and music.
Earlier: Meta, Foresight Institute, Clear, Gupshup, IIML, IITKGP
❤️ http://isfixable.com
https://nilesh.trivedi.link/
https://x.com/nileshtrivedi
https://fosstodon.org/@nilesh
schmudde @schmudde.bsky.social The revolution will not be computed. Lead curator, Gallery 404. Researcher, Beyond the Frame. Born: 335ᵖᵖᵐ CO2. Find out more: `finger schmudde@tilde.club`.
Alexander Bandukwala @bandukwala.me 💻 Pursuing the Future of Computing
🔬 PhD Student @ University of Michigan (Future of Programming Lab)
🪄 Building Hazel: Live Functional Programming & Malleable Systems
🐾 Dog Parent
🛠️ Ex-Software Engineer
🌟 Computing Maximalist
Chris Krycho @chriskrycho.com Anglican Christian. Software engineer, composer, theologian, writer, runner, photographer. Platform engineering at Vanta. Co-author of the Rust book. Previously front-end platform at LinkedIn; Ember TS & Framework teams alum.
→ chriskrycho.com
Colin McDonnell 💎 Zod @colinhacks.com 💎 Creator of Zod, tRPC (v0)
🔮 OSS Fellow @ Clerk
🦆 Friendly neighborhood TypeScript nerd
🧑🏼💻 Prev @ Bun, EdgeDB, YC, MIT
David K. 🎹 @davidkpiano.bsky.social State machine. Building stately.ai
Tanner Linsley @tannerlinsley.com ⚔️ Sir Tan @TanStack.com 🎉 TypeScript 🌎 Web ⚛️Open Source Software💡UI/UX/DX 💼Co-Founder @NozzleIO 👨👩👧👦@Ch_JesusChrist
Jake Bailey @jakebailey.dev According to git blame, I wrote the TypeScript compiler, don't fact check that
Principal Software Engineer at Microsoft working on TypeScript
Underground gopher, finally revealed
jakebailey.dev
github.com/jakebailey
arch btw