Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
ST010-14 @st01014.bsky.social Code synthesizing Carbon-Silicon based lifeform 🖥️🧬
#Coding #Math #Physics
#HPC & #AI
#RetroTech
#Aerospace
#AESTHETICS
Random #Nerdiness & #Shitposting
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Jessica Paquette @barrelshifter.bsky.social compiler engineer from hell
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Mathieu Ropert @matropert.bsky.social Tech Consultant, Trainer, Game developer and Lead making your software go fast @unity.com.
Co-host of @cppcast.bsky.social.
Amateur photographer and occasional winetaster.
https://mropert.github.io/
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Johan @johncoder.bsky.social 🚢 🥗 🔭🔬 开源 👨💻 🏳️🌈🧎🏻freedom and peace for all 🇺🇦 🇵🇸☮
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Steven Bougon @sbougon.bsky.social Performance engineer at Salesforce, front end.
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Stefan Abi-Karam @stefanabikaram.com Graduate Student (@SharcLab) + Research Faculty at @GeorgiaTech 🐝
Working on digital hardware design + AI
https://stefanabikaram.com/
Ivo Pavlík @ivopavlik.bsky.social
JF Bastien @jfbastien.com Build & scale platform — working on humanoid robotics 🤖
🔗 https://jfbastien.com
🔗 https://tlbh.it
📍 東京、日本
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Max @bernsteinbear.com Baking bread and compilers are kinda similar if you think about it
@tekknolagi elsewhere
bernsteinbear.com
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
@serpent7776.bsky.social @serpent7776.bsky.social The Syntax Sorcerer aka I like programming languages.
FCLC (being a silly goose) @fclc.bsky.social HPC, BLAS, I make things FAST
Standing on the shoulders of giants
TLDR; 🇨🇦🐧🧑🏼💻🚴🏎️🧗🏼 💩posting.
Haver of opinions that are all my own.
I mainly do #HPC #BLAS #AI #RVV and #clusters
Proud French Canadian, you’ll hear about it
(I help with HPC.social)
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
@vittorioromeo.bsky.social @vittorioromeo.bsky.social
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Steve Klabnik @steveklabnik.com #rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes.
Working on #ruelang but just for fun.
Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
Mattias Gustavsson @mattiasg.bsky.social Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Marc de Falco @marcdefalco.eurosky.social IGÉSR, responsable du pôle Données, IA et Numérique,
groupes mathématiques et informatique
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
@sphaerophoria.bsky.social @sphaerophoria.bsky.social
YosysHQ @yosyshq.com The home for the team maintaining Yosys and related Open Source EDA projects.
https://www.yosyshq.com/
Sign up to our newsletter! https://yosyshq.com/newsletter
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Guillaume Hiet @guillaumehiet.bsky.social Professor at CentraleSupélec | Head of SUSHI Research Team (Inria/CentraleSupélec/CNRS/ENS Rennes) | IRISA Lab | Cybersecurity | Hardware/Software Security
David Monniaux @monniauxd.bsky.social "Uncultured researcher in computer science, completely banal and mainstream."
affilié à France Points Fixes et à Theorems As A Service
he/him/whatever
https://social.sciences.re/@MonniauxD
https://cv.hal.science/david-monniaux
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Séb 🔜 Gamescom @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
@geofflangdale.bsky.social @geofflangdale.bsky.social
InstLatX64 @instlatx64.bsky.social x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Clémentine Maurice @bloody-tangerine.bsky.social Researcher at CNRS. Feminist. I work on microarchitectural security.
https://cmaurice.fr
Xor @xordev.com Building FragCoord.xyz
xordev.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Max Slater @thenumb.at https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Randall Munroe @xkcd.com
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Тsфdiиg @tsoding.bsky.social Recreational Programming
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
- http://twitch.tv/tsoding
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!