"Hey Halo" @heyhaloai.bsky.social HeyHalo — privacy-first voice control for macOS that actually understands.
https://heyhalo.ai/
Openvibe @openvibe.social The App for Connecting Open Social Web
Mastodon, Bluesky, Nostr, Threads in ONE app, in ONE feed ✨
https://openvibe.social
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Noel Llopis @noel-llopis.bsky.social Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader.
My retro computer channel @noelsretrolab.com
Ryan Fleury @rfleury.bsky.social Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Тsфdiиg @tsoding.bsky.social Recreational Programming
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
- http://twitch.tv/tsoding
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Alex Rosenberg @ohmantics.bsky.social Compilers, Games, and Operating Systems
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Chet Faliszek @chetsucks.com I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
0b5vr @0b5vr.bsky.social vineboom.ogg
he/him, 🇺🇸🇯🇵, I have mental problems
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
That Tom Hall @thattomhall.bsky.social Pro Game Designer for 37 Yrs! Co-founded id, ION Storm. Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH, VR. Current:-REDACTED-. Photography/Pico-8/Meditation/Movies/Hifi.
Rob "Xemu" Fermier @xemu.bsky.social He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, Millennia, and lots of others.
MIT grad, founder at Irrational Games & C Prompt Games.
Next project: TBD!
Dave Verwer @daveverwer.com Author of iOS Dev Weekly and co-founder of the Swift Package Index.
Serenity Caldwell @settern.bsky.social Many-hat wearer, roller robot, and Apple design evangelist.
On social media these days mostly to help the Apple developer community, geek out about interactive storytelling and experience design, and say hi to friends.
And write. Writing’s good too.
Honza Dvorsky @czechboy0.dev Swift Server Engineer at Apple 🍎🇨🇿🇺🇸 he/him
Check out and follow @swift.org
This is my dev account, @honzadvorsky.com is my personal alt account. I only speak for myself.
https://github.com/czechboy0
https://honzadvorsky.com
Signal: honzadvorsky.99
Matt Gallagher @cocoawithlove.bsky.social Software dev, mostly iOS/macOS Swift.- J Joe Groff @jckarter.bsky.social cohost.org/jckarter
Franz Busch @franzbusch.bsky.social Swift on Server @Apple
Adam Shaw @kabukivision.bsky.social iOS and macOS developer (and now visionOS!)
Making awesome apps at Bonobo. Developing GlanceBar, Spotless, and Dressed on the side.
I’m building a fancy new RSS reader!
he/him
Inferis @inferis.org Some visionOS UI Frameworks kind of guy working at Apple.
Nick Lockwood @nicklockwood.com iOS. 3D graphics. Retro games. He/Him.
Aftermath @aftermath.site Aftermath is an independent, worker-owned website about video games and internet culture.
www.aftermath.site
Reza Ali @rezaali.bsky.social Human Interface Designer at Apple
MacRumors.com @macrumors.bsky.social Apple, iPhone, iPad, and Mac rumors, news, tips, and videos. This is the official MacRumors.com Bluesky account. Follow us! Message us with questions and comments.
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Ian McQue @ianmcque.bsky.social artist of sorts
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Bent Stamnes @gloom303.com Graphics & rendering person, musician & audio engineer. ½ of the drum and bass duo Sophon. Co-founder of Nerd Nation Records. Siggraph Asia 2025 Real-Time Live Chair. He/him. Occasional public speaker. Highly sought after dinner guest.
Sarah Drasner @sarahedo.bsky.social Opinions my own. https://sarah.dev
Distinguished Engineer @ Google, Chrome
Formerly Google Core Infrastructure
Formerly Vue Core •
Frontend Masters teacher •
O'Reilly Author •
https://www.engmanagement.dev/
https://github.com/sdras
Scott Hanselman 🌮 @scott.hanselman.com I want you to win and be happy. Code, OSS, STEM, Beyoncé, T1D, open source artificial pancreases, Portland, 3D printing http://hanselminutes.com inclusive tech podcast! VP/Member of Technical Staff, Microsoft/GitHub 🌮
http://hanselman.com/about
Ricky Mondello @rmondello.com 💚 Friend
🏳️⚧ Trans, nonbinary, they/them
😷 Caring, careful
🔑 Passkeys & passwords
🧛🏻♀️ It’s not a phase
🦔 Speedrunner
Thomas Ricouard @dimillian.app Developer Experience, Codex @OpenAI
Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
https://dimillian.app
Rosyna Keller @rosyna.bsky.social A long time Mac developer that also Always Needs a Hug. Insighting your binaries. An automatous Reality Marble. Cotidie Morimur
@rosyna@mastodon.social
Twitter: @rosyna
Bryan Cantrill @bcantrill.bsky.social Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
Julia Evans @b0rk.jvns.ca programming and exclamation marks
blog: jvns.ca
zines: wizardzines.com
Hana Dus�kov� 🏳️🌈 @hanicka.net Hey! It's me! Hana! 花
C++, CTRE, co_curl, SG7 chair, EWG co-chair, constexpr queen, italian greyhound is sleeping in my bed, a victim of bad unicode adoption
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Jessica Paquette @barrelshifter.bsky.social compiler engineer from hell
Brian Drell @bd.grog.bar Working on Watch software at Apple. Former high energy physicist. Amateur flavorist. Mixologist. Louisianan living in the redwoods. Maintainer of @recipes.grog.bar. Raising two boys with my favorite person.
🇺🇦
🦋 #47790
daniel:// stenberg:// @daniel.haxx.se I write curl. I don't know anything. I am @bagder@mastodon.social
My mastodon posts are mirrored to Blusky here: https://bsky.app/profile/bagder.mastodon.social.ap.brid.gy
Weekly email at https://lists.haxx.se/listinfo/daniel
Jeff Johnson @lapcatsoftware.bsky.social Longtime indie developer of StopTheMadness Pro and other software for Mac and iOS. https://lapcatsoftware.com/
I'm mainly on Mastodon. https://mastodon.social/@lapcatsoftware
Jon Bois @jonbois.bsky.social jon
https://www.patreon.com/c/SecretBase
https://www.youtube.com/SecretBaseSBN
Brent Simmons @inessential.com NetNewsWire person.
https://netnewswire.com/
https://inessential.com/
https://micro.inessential.com/
Peter Steinberger @steipete.me vibe coding is the way. I bootstrapped a remote company before it was cool. Founder @PSPDFKit (exit to Insight). 🏳️🌈
JF Bastien @jfbastien.com Build & scale platform — working on humanoid robotics 🤖
🔗 https://jfbastien.com
🔗 https://tlbh.it
📍 東京、日本
Steve Canon @stephencanon.bsky.social Not-a-number sommelier, purveyor of fine zeros and infinities.
Chandler Carruth @chandlerc.blog Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Sy Brand @tartanllama.xyz bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Javi @javisoto.bsky.social 🔈"Hah-bee". 🇪🇸🇺🇸 iOS Swift Engineer @Square. Previously @Twitter @Twitch📱. Pilot 🛩. Rubik's Cubes. F1 sim-racing 🏎. Chess ♟️ He/him 🐘 @javi@sfba.social
Ken Shirriff @righto.com Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
Saagar Jha @saagarjha.com
James Thomson @jamesthomson.bsky.social Indie iOS / Mac developer from Glasgow, Scotland. Maker of the PCalc scientific calculator, and a cool dice app. Occasional writer, conference speaker, D&D player, and podcast pundit.
Christian Selig @selig.bsky.social iOS developer. he/him. Pronounced see-lig
Ben Sandofsky @sandofsky.com I make Halide and Kino.
Mario Guzmán @marioguzman.bsky.social Apple Platforms Developer in the PNW. Follow for AppKit, UIKit, & SwiftUI projects/apps. 🏳️🌈🇲🇽🇺🇸
Studying Finnish 🇫🇮
🌐 https://marioaguzman.github.io/design
🐘 @marioguzman@mastodon.social
Casey Newton @caseynewton.bsky.social Email salesman at Platformer.news and co-host at Hard Fork.
Tim Triemstra @timtr.bsky.social Apple developer tools and documentation. Swift open source at https://Swift.org. University of Michigan. Detroit Renaissance.
https://timtr.com
Michael Tsai @mjtsai.bsky.social Mac Software Developer at @ccommand.bsky.social building @dropdmg.bsky.social, @eaglefiler.bsky.social, @spamsieve.bsky.social, and @toothfairymac.bsky.social.
https://mastodon.social/@mjtsai
https://mjtsai.com/blog
Chris Parker @playswithfire.com Ex-Apple, skier, juggler, father of two, master of none. Always too much to learn, not enough time to learn it.
https://playswithfire.com/
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
BoyC @boyc.conspiracy.hu Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
David Amador @djlink.bsky.social Indie game developer (like that movie) running Upfall Studios. Maker of Quest of Dungeons, Vizati and other weird games.
https://www.david-amador.com
https://www.upfallstudios.com
📍Portugal
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech