rich harris @rich-harris.dev my life is derp and i do derp shit
sh4 @sh4.dev Dreamcast GPU Researcher, FPGA, Emulation, Optimization, Math, Music
https://x.com/sh4forever
https://sh4.dev/dragon/architecture/
GameDevGrzesiek @gwatroba.com Gamer, programmer, guitar-based music maniac, hardcore reader and movie watcher.
#createwithluxe @luxeengine.com The official luxe game engine account! luxe is made in a game studio - try the preview now! https://luxeengine.com
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Cรฉdric Arnaud @phrolick.bsky.social Game developer @asobostudio
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Mehdi @mehdime.bsky.social
avolden @avolden.fr Engine Programmer @ Quantic Dream
Rahul Ravikumar @rahulrav.com Software Engineer at Google working on the Android Toolkit team.
Stefan Bobev @fenrirwillow.bsky.social Distributed real time systems and games. Currently scaling up the platform at Oneiro๐ฆ. Prev Hitman 3 VR: Reloaded ๐ซ, core platform DAZN โฝ.
NodeJS, C++, Rust, Unreal ๐งโ๐ป. Opinions are my own!
@ghishadow.bsky.social @ghishadow.bsky.social
Jason Young @jason-a-young.bsky.social Engineer working on mobile games
Pedro J. Estรฉbanez โ Pedrocorp @pedrocorp.net โข Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
โข Senior eng. at @w4games.com
โข Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
โข Making a #retrogame for MS-DOS
โข http://pedrocorp.net
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Jack Knobel @jackknobel.com Game Engine Tinkerer, ๐ฆ๐บin ๐ซ๐ฎ.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Alex Griffin ๐ต @forbiddencactus.bsky.social Gamedev ๐พ | Photography ๐ท | Adventure ๐งโโ๏ธ
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
ๆฅๆฌ่ชใงใใ๏ผ๐ฏ๐ต
๐ฆ๐บ in ๐ธ๐ช
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Joshua Freudenhammer (rainybyte / jfreuden) @rainybyte.bsky.social Hobby #gamedev, CMU #physics grad, performant computing and tech-art nerd
Co-Founder of Barbarossa Interactive Indie Studio working on a small game in #godot
German from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. ๐ช๐บ ๐ฉ๐ช
Openvibe @openvibe.social The App for Connecting Open Social Web
Mastodon, Bluesky, Nostr, Threads in ONE app, in ONE feed โจ
https://openvibe.social
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Lukas @lukastenbrink.bsky.social
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Elias Steurer @kelteseth.bsky.social ๐ช๐บ๐ฉ๐ช Creator of FOSS http://screen-play.app mostly C++/Rust. #GodotEngine #QtFramework
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Gabriel Sassone @gabrielsassone.bsky.social ๐ฎ๐น(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Laura Abbott @labbott.name TODO fill in
Julien Huang @julienhuang-dev.bsky.social Nuxt Core Team and Storybook Core Team. Working at Chromatic.
Open-source enthusiast !
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. ๐ญ๐บ
https://conspiracy.hu/
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Sรฉb ๐ Gamescom @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
๐ด https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
๐ http://mastodon.gamedev.place/@seb_degraff
Ray Dey @raydey.bsky.social SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Lars Thieรen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
@voxagon.bsky.social @voxagon.bsky.social
@fabricen.bsky.social @fabricen.bsky.social
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union ๐ป๐ฎ, previously in Milestone ๐
Graphics enthusiasts ๐พ
European ๐ช๐บ
Benoit Toth @ahzenrei.bsky.social Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn, Google, The Foundry, Luxology. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Lukas @darkcisum.bsky.social ๐ผ @galaxus.ch | SFML Team | ๐ฎ | ๐ป | DMs open
Also https://swiss.social/@darkcisum / https://twitter.com/DarkCisum
๐ https://duerrenberger.dev/blog
Vlad Erium ๐ฏ๐ต @shamanix.bsky.social RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Engใปๆฅๆฌ่ชใปRus. Also @shamanix@mastodon.gamedev.place- S Sean Middleditch @seanmiddleditch.bsky.social Game developer. Primary social media at https://hachyderm.io/@seanmiddleditch
Adi Shavit @adishavit.bsky.social 20+ years of AI/CV/ML :: Visioneer :: C++ :: Software Architect :: Evolution :: Swapp CTO
(he/him)
{ In a parallel universe I am a paleoanthropologist }
๐: @adishavit
๐ฆฃ: @adishavit@mastodon.social
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
๐ง๐ชin๐จ๐ฟ
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Matej Balog @matejbalog.bsky.social Research Scientist at Google DeepMind, working on algorithm discovery using AI: AlphaTensor, FunSearch, and beyond
Matt Keeter @mattkeeter.com โจ Weird CAD and graphics research
โ๏ธ Embedded software and Rust
๐ Cambridge, MA
๐ mattkeeter.com
Adina Yakup @adinayakup.bsky.social AI Research @Hugging Face ๐ค
Contributing to the Chinese ML community.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Silent @cookieplmonster.bsky.social Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
https://silentsblog.com/
Selmar โ gamedev @hectiq @selmar-the-dutch.bsky.social Developing games at Hectiq. Currently exploring tech-art stuff.
Previously worked as engine dev for Asobo studio (mostly on Microsoft Flight Simulator).
Adam Argyle @nerdy.dev Shopify design-engineer
๐๏ธ co-host on @whiskey.fm ๐ฅ
prior Google Chrome, Google Cloud, CSSWG, CSS Podcast, Bad @ CSS
Creator of VisBug, open-props.style, prop-for-that, gradient.style, transition.style & more
UI, UX, CSS, HTML, JS
https://nerdy.dev
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
@hamsham.bsky.social @hamsham.bsky.social Graphics Engineer, pixel junkie, triangle manipulator
aaaashley @aaaa.sh working with the garage door open!
Titouan @hititouan.bsky.social Engine programmer @ Epic Games. Opinions are my own.
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Dmytro "Boolka" Bulatov @devaniti.bsky.social Just another render dev
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Mathieu Ropert @matropert.bsky.social Tech Consultant, Trainer, Game developer and Lead making your software go fast @unity.com.
Co-host of @cppcast.bsky.social.
Amateur photographer and occasional winetaster.
https://mropert.github.io/
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.- V Victor @vgp.bsky.social Senior Rendering Engineer at Next Level Games
- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
๐: theforge.dev/
โญ๏ธ: github.com/ConfettiFX
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Sergey Rekuts @srekuts.bsky.social
Sebastien Demers @sebdemers.bsky.social Engine/Graphics Programmer @ Ubisoft MTL
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Daniel Assunรงรฃo @danibma.bsky.social Engine Programmer @Realmforge Studios- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
@c0de517e.bsky.social @c0de517e.bsky.social
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Ari Arnbjรถrnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Microsoft Developer @developer.microsoft.com Dive into the biggest news from Microsoft Build and learn how to start building with it today
https://blogs.microsoft.com/blog/2026/06/02/microsoft-build-2026-be-yourself-at-work/
Jens Axboe @axboe.bsky.social Linux kernel IO dabbler @ Meta
@axboe@fosstodon.org
good @goodki-d.bsky.social soul sold separately
sndels @sndels.bsky.social Engine plumber and moonlight graphics artisan. Ex-3DMark.
Toys and experiments at https://github.com/sndels- M Manu Manu @manumanu.bsky.social Lead Prog, interested in most tech subjects, working at Ubisoft Paris
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.- S sahil @sahil-m.bsky.social
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Ken Hu @kenhu07.bsky.social ________(:ะทใโ )________
Graphics Programmer
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).