Luix @sensenok.bsky.social Mac/iOS dev, Graphics Programming, Metal.- O onestateon.bsky.social @onestateon.bsky.social
Techno Thing @techno-thing.bsky.social anti-rebranding things people have fun doing as "rEtRo", especially #videogames. i don't play "rEtRo" games. i play VIDEOGAMES! fuck the relabeling everything "rEtRo" bullshit
niacp30.bsky.social @niacp30.bsky.social Software Engineer @ResilientCoders
Chicago born | Philly Made 🍒
+ Educator turned Engineer building responsive solutions and promoting curiosity.
Jim Gage @jimgage.bsky.social Programmer, maker, game developer for Metroid Prime and Donkey Kong
Hannah 💗 @baaadis.bsky.social attention span of a goldfish but hyperfixated on you 🫢
BlueSkyCitizen @daisykarely.bsky.social Trying to be on the right side of history
@infancy1996.bsky.social @infancy1996.bsky.social
Michał Olejnik @olej3d.bsky.social Rendering Engineer @ Infinity Ward Poland
Ray Tracing @ Activision
Dave @davejeeping.bsky.social 🌞
reeka @graphicsenjoyer.bsky.social
@hack-man.bsky.social @hack-man.bsky.social - K K @kryoo.bsky.social Game designer 🫠
he/him
@jshareef.bsky.social @jshareef.bsky.social
Paralax^Speckdrumm @paralax.at I never had a crab cocktail in Malmö
Wolf_Hoi @wolfhoi.bsky.social Game Studies || Psychology || Digital Play Enthusiast
Master's degree programme Game Studies and Engineering, Writer & Mental Health Advocate. Accessibility matters. "Retro can be fun!"
FRACT @fract.online Context-first microblogging app. Simple PR: If you're tired of algorithm noise and AI spam — try FRACT.
Jump in: https://fract.online/
GitHub (OS - AGPL v3.0): https://github.com/boomstrickweb/FRACT
Andrew @adseigler.bsky.social
@nandu-soru.bsky.social @nandu-soru.bsky.social
@icaresomewhat.bsky.social @icaresomewhat.bsky.social
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
MGoBlueNYC @mgobluenyc.bsky.social
Tom Servo @angelus04.bsky.social #RetroGames #RetroGaming #AdventureGame #AdventureGames #PointandClick #SierraOnline #Lucasarts #HorrorGame #HorrorGames #HorrorGaming #MegaMan #Shantae #FinalFantasy #ResidentEvil #SilentHill #Metroidvania #Doom #Castlevania #MutantFam #HorrorMovie
Daniel Julian @danieljulian.bsky.social Tech Producer, UE5 Dev, Friend of Dogs
@achikom.bsky.social @achikom.bsky.social
GLOBAL Visibility aéPiot - by aePiot.ro @globalvisibility.bsky.social SEMANTIC WEB - https://aePiot.ro - https://allGraph.ro - https://aePiot.com - https://Headlines-World.com - INDEPENDENT SEMANTIC INFRASTRUCTURE Web 4.0 where knowledge is generated locally, shared freely, and never collected, tracked, or controlled.
@necronbyte.bsky.social @necronbyte.bsky.social 👾 Dev in the Machine. Building terminal tools, breaking compilers. Rust / .NET / Linux. ⚙️ No gods, only code.
🧱 Projects: github.com/necronbyte
Marijuana Records @marijuanarecords.bsky.social Marijuana Records is a record label and digital record store based in Denver, Colorado. #ASCAP
https://www.ebay.com/usr/marijuanarecords www.instagram.com/marijuanarecords
MarkJG @markjgx.bsky.social Engineer fellow. Always in the sandbox. Graphics oriented.
Edward Dorobek @edwarddorobek.bsky.social Graphics Programmer @ Qualcomm's Snapdragon Game Studios
Doomguy @d00mguy1993.bsky.social RIP AND TEAR!
Beltrán @beltranamenabar.bsky.social Game(r|dev) ◉ he/him ◉ 26 y/o ◉ Computer Science Engineer ◉ also on @beltran@lile.cl
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Space Snek @spacesnek.shrimplybetter.me Sometimes its political, sometimes its games, sometimes its art
Stay for the fun
Webmaster of https://shrimplybetter.me
Cyber Security Professional
pfp by @pomedraws.bsky.social
Potato Of Doom @potato-of-doom.bsky.social
Woe Industries @woe-industries.itch.io Games on itch, apps and websites on the internet.
https://woe-industries.itch.io/
woeindustries.co
Graham Pentheny @grahamboree.bsky.social grahamboree.lol
Senior Engineer @ spryfox.com
Cofounder & Treasurer @ bostongamedev.org
Core Maintainer @ recastnav.com
Game AI Pro 1,2,3
Zane @handcrushe.dev diy games maker, ludomancer, serial kidder
📍boston
✌️he/they
Karl (Llamahat) @llamahat.bsky.social PhD Researcher, VR Developer, Audio Engineer
Founder & World Dev @SONARvrc
Profile Tags:
#Academicsky
#Research
#MadeForVRChat
#VRCWorldDev
#3DModelling
Colin Geller @teamcolin.bsky.social Laid off Principal Concept Artist at id Software
Working on DOOM: The Dark Ages
https://www.artstation.com/colingeller
Shantanu @dontstopthinking.bsky.social Tools Programmer @ Ubisoft Reflections
Bouke @bou.ke Software engineer
https://bou.ke
Robin Rademacher @ruberith.dev Physics Programmer @ Ubisoft Snowdrop | Massive Entertainment
Simone Riccardelli @michead.xyz Graphics Programmer
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
@rob-braby.bsky.social @rob-braby.bsky.social
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Joseph Simons @sigmel.bsky.social Graphics programmer and optimizer by day, helping make your games look prettier and run faster. Husband, father, and gamer by night, having fun and living well. Technical Director at Iron Galaxy Studios. 99% chance I can't talk about my current work.
Zagan @zagandev.bsky.social Technical Artist
Jibb Smart 🎮 @jibbsmart.com AAA controls guy.
Fortnite: Tweak Zone, Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
@lastcoder.bsky.social @lastcoder.bsky.social
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Conor Byron @conorbyron.bsky.social Poetry will be made by everyone,
and there will be emus in the 'zone.'
Ottawa / Montreal
https://conorbyron.com
https://www.are.na/conor-byron/reminder-yw0if6t6llg
https://soundcloud.com/conorbyron
Leand_r @buckethat.bsky.social interested in all things computer graphics- N @nastah.bsky.social @nastah.bsky.social
@mrtroble.bsky.social @mrtroble.bsky.social https://github.com/MrTroble
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Mark Ingram @markingramuk.bsky.social Engineering Director @ DuckDuckGo. Hobby game engine developer. Part-time ultra runner and rock climber.- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Sergio Merz, M.A. @sergiomerz-spd.bsky.social Ich bin studierter Sozialwissenschaftler. Wissenschaft und Gesellschaft🔎 Themen: Verwaltung & Politik
📌 Mehr von mir:
• Facebook: https://www.facebook.com/sergio.merz
• X: https://x.com/sergio_merz
• Instagram: https://www.instagram.com/herr_sergio_merz
Tarnith @tarnith.bsky.social https://tarnith.com
@justviewer99.bsky.social @justviewer99.bsky.social
@wha1n.bsky.social @wha1n.bsky.social
@maniacbart.bsky.social @maniacbart.bsky.social
Mert @mertkirimgeri.bsky.social Graphics Programmer @Rockstar Games. I like writing stories and petting cats. My posts only represent my personal opinions.
InHUM44n @rob.vodka I like computers and frogs
Umatriz @umatriz.bsky.social He/Him. Game dev with Rust & Bevy
Simon Sanchez @simonsanchezart.bsky.social Developer & Tech Artist from Uruguay | simonsanchez.art
Jobstijl @jobstijl.bsky.social
@jpaana.bsky.social @jpaana.bsky.social
Filipe Dias @handle.invalid
@schwenga.bsky.social @schwenga.bsky.social
@k0bin.bsky.social @k0bin.bsky.social
Ashif @bokehmaster.bsky.social Software engineer
Husband to a doctor
Write Gaming & Tech pieces for dpa
Collector, obsessed with The Last Of Us!
https://muckrack.com/ashif-ridwan
Opinions are of my own
Ross Gardiner @rossng.eu Robot software person.
Primary: https://indieweb.social/@rossng (bsky mirror @rossng.indieweb.social.ap.brid.gy)
@ziadrbai.bsky.social @ziadrbai.bsky.social
@thenorm2043.bsky.social @thenorm2043.bsky.social
eunaoseibrother @eunaoseibrother.bsky.social
NEWGROUNDS : https://eunaoseibrother.newgrounds.com/art
I retweet a lot of stuff in pt-br
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Hauke Thiessen @haukethiessen.bsky.social Senior Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Christophe Brenon @cbrenon.bsky.social French video game engine/tools programmer for +25 years ex StarbreezeAB, Ubisoft Toronto, Don't Nod, Quantic Dream, Ubisoft Montreuil, 2K Paris / Pam Development, Eko software, Silmarils.
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
@establishmentll43.bsky.social @establishmentll43.bsky.social