Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Jane Ng @janeng.com Director of Doing Nothing. Used to build game worlds and now builds studios. Prev: Ops @ Gardens, Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
🐱 http://www.janeng.com
Aseprite @aseprite.org I'm a little sprite editor 😌 #aseprite #pixelart
@davidcapello.com feeds me🥛🍪🎮
@igara.studio is my home 🏡
Carlos Ulloa @c4rl05.bsky.social Senior Technical Artist at LEGO Digital Play.
Creator of Fantasynth, HelloRun, Papervision3D.
Ex- Epic Games, Hi-ReS!, Psygnosis, Game 40.
#unrealengine #gamedev #xr #vj
Dan Reynolds @dannthr.bsky.social Tech Composer/Sound Designer/Programmer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Secretary for @gameaudiodiversity.bsky.social
Ghislain Girardot @ghislaingir.bsky.social UE content creator, specialized in tech art. I don't share my opinion much.
Cody Albert @codyjero.me Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Dustin DeVoe @ddevoe.bsky.social Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!- C Camille @camillek.bsky.social
Elhoussine Mehnik @houssinemehnik.bsky.social Sr. Game Engineer @Netflix | Prev. Gameplay Programmer @Tencent @Ubisoft | Worked on #Stray #GhostRecon #BGE2 | #UnrealEngine OS/Edu Content Maker | 🇲🇦
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Tim Hobson @timhobson.bsky.social Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises.
I mainly post about Trek, tv/film props, and my hobby making replicas of various props.
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Hristo Enchev @mrtapa.bsky.social Tech Designer @splashdamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Dave Bennett @davebennett.games Systems / Game Designer
Currently at Magic Soup Games | Formerly Blizzard, Schell Games
SteamDB @steamdb.info 👀 Tracking all things Valve and Steam.
ℹ️ We are not affiliated with Valve in any way.
🦋 By @xpaw.me 🌐 https://steamdb.info/
Andrew @digitalcantina.com Tech Artist For Video Games : 39 : Opinions are my own etc : Northern IL is Home : He/Him : No AI Gen BS or the like
Gamkat Games @gamkat.bsky.social We are an indie games studio, scattered across the globe banding together to make games we love, and hope you love to play!
Currently tinkering away on NDA project!
www.gamkat.com
Unreal Outpost @unrealoutpost.com A newsletter and podcast about the latest in Unreal Engine, the people who use it and the things they make. Subscribe at https://unrealoutpost.com/
Ericbomb @ericbomb.bsky.social Proud sighted admin of the Games for Blind gamers Game Jam community! Where we challenge everyone to make more blind accessible games for 5 years in a row!
Games for Blind Gamers Wiki
https://gamesforblindgamers.miraheze.org/wiki/Main_Page
Matthijs Janssens @matthijsjanssens.bsky.social CEO & Tech Art Director @ Day III Digital
Worked on Hogwarts Legacy, Horizon Adventures, For Honor, CSR Racing, ...
https://dayiii.com/
Ed Lu @chaosed0.bsky.social Game Developer at Mega Crit. Previously worked on Wizard With a Gun and Breakpoint.
Website: https://straypixels.net
Guide The Player @guidetheplayer.bsky.social I share #LevelDesign #Tips &#Analysis!🕹Creator of "The Storm on the Sea of Galilee"🌊(Halo Reach map adaptation)Please respect your #Metrics📐 former chef and furniture restorer and 268k onmy Honda Odyssey
GuideThePlayer.com
YouTube.com/@GuideThePlayer
Raphael Lacoste @raphaellacoste.bsky.social Art Director @ Haven Studios / Sony
Former prince of Persia and Assassin’s Creed Art Director, Illustrator, Photographer, traveler …
Jean-Sebastien Guay @slinkyinvasion.bsky.social Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Andrew Rennie 🏳️🌈 @nerdy4tw.bsky.social Senior UI/UX Designer at Respawn - Star Wars Jedi Team • Accessibility Advocate • Co-Founder @wecanfixitinui.com • Scottish • My Opinions • He/Him
https://linktr.ee/nerdy4tw
Malcolm @themalcolmtent.bsky.social Emotionally, spiritually, ethically three raccoons in an overcoat (he/him)
Game designer @ Hardsuit Labs, opinions my own (especially the bad ones). Ex BioWare, BBI, Coalition, Rockstar, Radical, and more
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Mason Stevenson @namezaretaken.bsky.social https://masonstevenson-dev.github.io/
Jason M @farginnoob.bsky.social Designer @ Secret Dimension
Systems | Level | Technical - Unreal is Life
Previously worked on Immortals of Aveum, New World, Mafia III, Blood of the Werewolf, Saboteur, EverQuest and more.
Pedro Borges @peteborks.bsky.social Technical Artist | former Redhill Games, worked as co-dev on Overwatch 2 | Co-Founder of Luski Game Studio | 🇧🇷~🇫🇮
Also here: https://x.com/peteborks
Paweł - legomyrstan @legomyrstan.bsky.social Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Orson Favrel @ofavrel.bsky.social Senior VFX Tech Artist #unity3d working on #vfxgraph. Previously: Lead VFX Artist #Dontnod, #ReadyatDawn.
Scott Woodhams @scottwoodhams.bsky.social No idea what he's doing as a Senior Technical Artist at EA
All opinions and statements are my own.
Previously「Alpha Channel, Rebellion, EpicGames, Mediatonic」
https://linktr.ee/scottwoodhams
Oskar Świerad @techartaid.com Tutorials, articles, UE5 ➡️ http://techartaid.com
Steven Burrichter @sburrichter.bsky.social Technical Artist and Visual Effects Artist in games (mostly Unreal Engine). Currently at Unknown Worlds Entertainment. I also happen to fly planes!
#TechArt #UnrealEngine #realtimevfx #aviation
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Richard Meredith @rtm223.me Game developer @foldedfox.games | Previously: Bad North, Little Nightmares, LittleBigPlanet | He/Him
http://mastodon.gamedev.place/@rtm223
Pedro Lopez Balseiro @balseirogd.bsky.social Technical Artist @ Tequila Works. Prev Saber Interactive.
Jessica Plowman (she/her) @designjunkie010.bsky.social Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.
Kim Nordstrom @kimnordstrom.bsky.social Swedish guy living in Spain. Author of the game industry book "UP DOWN UP", advisor for gaming CEOs and used to be a decent 8bit pixel artist.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
@natewinck.bsky.social @natewinck.bsky.social Expert Technical Animation Designer at That’s No Moon. Previously at Skydance Interactive.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Utkarsh Raj Singh @utkarshrajsingh.com Art Director at @bloxneo.com | Game Design and Development | 3D Animation | Environment Art | UI-UX | Visual Effects | 👨🏻💻📷🎮 |
Daniel Galletti @dangallettiaudio.bsky.social Sound Designer |Music Composer|Audio Explorer
www.dangallettiaudio.com
I create crunchy audio for video games!
I experiment with synthesizers and organic layers to bring worlds that never were into your ears.
I get lost in horror and sci-fi.
ari velazquez 🌯 @ari.velazquez.fyi technical designer @sleightofhand.game ◦ pronounced airy ◦ he/him ◦ american gameboy in australia ◦ prev: coreborn, sims 4, dawngate ◦ fka roxaloxa
fuck AI
https://arivelazquez.com ◦ https://clumsywords.blog ◦ discord: roxaloxa
Team17 @team17.com Developer & games label behind Hell Let Loose, Worms, The Escapists, Overcooked, DREDGE, & more!
Learn more about Worms: Galactic Tactics 👇 https://bit.ly/WormsGT
Supermassive Games @supermassivegames.bsky.social We are a BAFTA-winning games studio. We made Until Dawn and #TheQuarry.
#Directive8020, available to Wishlist now.
This is the official Supermassive Games account.
@thedarkpictures.bsky.social
Eric Bourdages @eze3d.bsky.social Co-Founder Unannounced Game Studio (currently cooking) | Prev. Lead Character Artist DBD | Art Gremlin | Game Dev | Support Artists | Opinions are my own
Website: ericbourdages.com
Rapshaz @rapshazelart.bsky.social You ever read Blame? Lets make more stuff like that.
Ethan Ruhl @ethanruhldev.bsky.social Codemancer gamedev with an approximate knowledge of many things || Views are my own
🌐 https://ethanruhl.dev
Captain Disillusion @captaindisillusion.bsky.social Videos. Educational? Not really. Funny? Eh.
"the Chappell Roan of educational YouTube"
youtube.com/@captaindisillusion
patreon.com/captaindisillusion
https://go.nebula.tv/captaindisillusion
Matthias Schmidt @flownepp.bsky.social Contract Material Artist | 18+ years in the games industry | Ex-Level Designer and 3D Artist | Award winning modder | Leipzig, Germany
www.artstation.com/steppenwolf
www.fab.com/sellers/STW_Shop
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Eurogamer @eurogamer.bsky.social Bad puns and video games since 1999.
eurogamer.net/subscribe
Storm Søndergaard @stormsc.bsky.social Founder of Khaos Systems | Software Engineer | Gamedev | Automation Addict | Technical Artist | Digital Janitor | 10 Fingers | 2 Hands | SoMe Illiterate
Josh Mahan @brvty.bsky.social aka jdmahan
made of moss.
Video Game Developer - Worked on Heroes of the Storm, Starcraft 2, Arclight, Sims 3
People over profits.
Goblin Delight @goblindelight.com Micro studio making an ambitious and weird new roguelite fighting game, Longjuice Squeeze
Hugo Sena @hugosena.bsky.social Senior Character artist. Metal lover
AFTERNATURE productions @afternature.bsky.social Indie gamedev studio creating premium games with influences from arthouse cinema. By @leandrosntolas.bsky.social
Get BENIGN LAND on Steam: https://store.steampowered.com/app/3345970/Benign_Land/
https://afternatureproductions.com
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Chris Lewis Lee - available for work @chrislewislee.com Illustrator, 2D game artist, dad.
Worcester, England
I appreciate human-made art.
https://www.chrislewislee.com/
Other socials: http://chrislewislee.carrd.co
He/Him
Coop @coop56.bsky.social Software Architect, Game Developer, Gamer, Streamer. Currently working on building games using Unreal Engine.
https://github.com/Coop56/awesome-unreal
Sam Seltzer-Johnston @sbseltzer.net I make games and tools
NPC systems for Dragonhold: https://store.steampowered.com/app/1510330/Dragonhold/
Co-developed ExoCorps: exocorpsgame.com/steam
He/Him
😷
sbseltzer.net
Amateur photographer of critters that cross my path 🦀
Bryan Robertson @ardbegatron.bsky.social Senior API Gameplay Programmer at Epic Games
From Dundee, Scotland. Starlink, WD: Legion, Far Cry 4, Splinter Cell Blacklist, Crackdown, APB.
Opinions my own, etc.
Vincent Nicopolsky @vincent-nicopolsky.com He/Him - ADHD - Husband to a Witch - Father
UI Programmer at @riyogames.bsky.social
https://plimsky.github.io/
Passionate about art, video games, movies & connecting with people. Oh, and cats. ❤️✨
Oh, and we are all humans 🏳🌈 #Ally
#NoAI
folvaen 🌙 @folvaen.art Freelance technical artist / illustrator | 23 | he/him | posts are my own| 🚫Anti-AI / NFT🚫
🌐: https://folvaen.art/
FR3NKD @fr3nkd.bsky.social Godot, Blender and open-source software
Store: https://fr3nkd.gumroad.com/
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Jeff Stewart @object01.bsky.social Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders.
https://github.com/object01
https://www.linkedin.com/in/object01
Support tool R&D! https://buymeacoffee.com/object01
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
Abey Miranda @abeysaurus.bsky.social Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
nathaniel @pedrothedagger.bsky.social game developer (derogatory). Lead Systems Designer at Epic Games
Tom Looman @tomlooman.bsky.social tomlooman.com
Unreal Engine Developer. Making Courses for Indies & AAA Studios
Капітан GPU 🇺🇦 @captaingpu.bsky.social Render developer/Graphics Programming and ukrainian game developer... Interests: gamedev, OpenGL, Vulkan, DirectX, shaders, Unreal Engine and art. Популяризую геймдев українською.
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Bananaft @bananaft.bsky.social Graphics programmer, tech artist, gamedev, and very glad to see you.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Alessa "Codekitten" Baker 🐱 @codekitten.me Alessa Baker - Former Senior Technical Artist and OG Shader Witch on various AA/AAA games - Cloudheim, Dead Island 2, Chorus, Quixel, Desert Bus VR. Now console refurbishing and retro console modder.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
sam, fall vibes @samuelbass.bsky.social Senior Game Designer at Epic games. UEFN, Unreal 5, sample projects, templates, tech talks and more.
Ask me about stuff!
All non-work related views / statements my own.
Palle! @palleh.bsky.social He/him. Character Art Director at Ubisoft Massive in Malmö. The Division franchise. Union Member. Artist. Traveler. Nuisance. 🇸🇪🇩🇰🇨🇦🇬🇱
Nick Quackenbush @quackles.bsky.social Art Director @ System Era Softworks working on the next thing after Astroneer
Father of 2 and Husband to 1
Aliens Fireteam Elite, Star Trek Online, Rise of the Triad; He/Him
https://www.artstation.com/quack
http://linkedin.com/in/nickquackenbush
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.