arXiv cs.GR Graphics @csgr-bot.bsky.social Unofficial bot by @vele.bsky.social w/ http://github.com/so-okada/bXiv https://arxiv.org/list/cs.GR/new
List https://bsky.app/profile/vele.bsky.social/lists/3lim7ccweqo2j
ModList https://bsky.app/profile/vele.bsky.social/lists/3lim3qnexsw2g
CTV News Vancouver @ctvnewsvancouver.bsky.social
Vancouver Sun @vancouversun.bsky.social Western Canada's largest news team. Send tips to VanTips@postmedia.com. Sign up for our free newsletters here: https://vancouversun.com/newsletters/
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Hardware Unboxed @hardwareunboxed.bsky.social We review PC hardware on YouTube https://youtube.com/@hardwareunboxed
Nintendo Life @nintendolife.com The latest Nintendo Switch news, reviews and videos. We are the most visited #Nintendo site in the world. DMs open. #NintendoSwitch #Switch #3DS
www.nintendolife.com
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
dslightingengine @dslightingengine.bsky.social DSLightingEngine is a renderer replacement for DS2/DS3.
Discord : https://discord.gg/uwaXYDmTyS
Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine
LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
@squirrelbaffler.bsky.social @squirrelbaffler.bsky.social Graphics programmer working at Astrobotic simulating the Moon.
@c0de517e.bsky.social @c0de517e.bsky.social
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Gavin Clayton @gavinclayton.bsky.social Hello! I'm the creator and lead developer behind Daggerfall Unity.
Now working part-time on another game.
Devlog: https://dev.interkarma.net
Location: Australia
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Ipotrick @ipotrick.bsky.social
James Clancey @clancey.bsky.social Always building the impossible. Currently @xibbonhq, Prev: @Meta, @Microsoft, @Xamarinhq http://twitch.tv/clancey/ Interested in testing my games? Join https://discord.gg/8kca3DNehr
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
SteamDB @steamdb.info 👀 Tracking all things Valve and Steam.
ℹ️ We are not affiliated with Valve in any way.
🦋 By @xpaw.me 🌐 https://steamdb.info/
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
@billy-manning.bsky.social @billy-manning.bsky.social Graphics programmer, classical pianist
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Game Maker's Toolkit @gamemakerstoolkit.com 🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
subblue @sub.blue aka Tom Beddard.
Into 3D graphics and rendering using WebGL/WebGPU.
Director of KPV LAB Edinburgh building info viz. apps.
Ex laser physicist.
http://sub.blue | https://kpv-lab.co.uk
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Grant Sanderson @3blue1brown.com Math videos
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
GamesIndustry.biz @gibiz.bsky.social The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
FC Barcelona @fcbarcelonabr.bsky.social Fan Account | Conta Não-Oficial - Unofficial Account
FC Barcelona BR fan page. updates, news, match commentary and much more here. Not affiliated with the club
MÉS QUE UN CLUB | VISCA BARÇA! 🔵🔴
@FCBFemeni.bsky.social
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
The Verge @theverge.com Covering life in the future
Subscribe here: https://www.theverge.com/subscribe
Hacker News Top Stories @hackernewsbot.bsky.social (Unofficial) Hacker News Bot with top stories updates.
Jobs from YC startups @whois-hiring.bsky.social
Creator @ykravchuk.bsky.social
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Steve @stevegwh.bsky.social UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Eurogamer @eurogamer.bsky.social Bad puns and video games since 1999.
eurogamer.net/subscribe
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Thomas Morgan @cataferal.bsky.social Video person and writer for Digital Foundry. Musings on films and cats represent only mine.
Oliver Mackenzie @oliemack.bsky.social Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Kurt Margenau @kurtmargenau.bsky.social Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 17 years. He/him.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Verdammte Katze 🦀 @damncatonmydesk.bsky.social (he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine.
👍: #IndieGame #GameDev #IndieDev
👎: MAGAts, Tankies, Cryptobros, AI "art"
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@ajmiles.bsky.social @ajmiles.bsky.social
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.