Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Xiana Carrera @xianacarrera.bsky.social PhD student at Columbia University | Geometry Processing | she/her
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
H.G.Modernism @hgmodernism.bsky.social Hi, I'm Hendry
bi-spectral
whimsical nerdcore
https://www.youtube.com/@HGModernism
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
adafruit @adafruit.com Engineer - Founder of Adafruit - Brooklyn, NY USA - Manufacturer, open-source hardware, certified Minority and Woman-owned Business Enterprise (M/WBE) https://adafruit.com - support https://forums.adafruit.com & order/customer help support@adafruit.com
Sylvain Wallez @swallez.com Software engineer, from big servers to tiny microcontrollers. Principal engineer at @elastic.co, member of @apache.org. Blogging (sometimes) at https://bluxte.net
🌐 Toulouse, France, Europe
Scuffle @scuffle.cloud opensource cloud provider - video streaming
github.com/scufflecloud
discord.gg/scuffle
Troy @troymoder.dev software eng working on @scuffle.cloud
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Rust Language @rust-lang.org A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust- J Jan Procházka @jproa.bsky.social Rust enjoyer
@pablovelagomez.bsky.social @pablovelagomez.bsky.social
@gabrielefarina.bsky.social @gabrielefarina.bsky.social
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
[Assassin] @assassin.dev That entity who plays beat saber, VRC and occasionally writes functional code on stream
assassin.dev
@tyhoro.bsky.social @tyhoro.bsky.social
jochen @jgoertler.com ツ
@jleibs.bsky.social @jleibs.bsky.social
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Prefix.dev - the Pixi company @prefix.dev Escape dependency hell with Pixi - your new favorite package manager!
Discord: https://discord.com/invite/kKV8ZxyzY4
lucasmerlin @lucasmerlin.me
@nikolauswest.bsky.social @nikolauswest.bsky.social
Rerun @rerun.io The data layer for physical AI.
🕸️ Website https://rerun.io/
⭐ GitHub http://github.com/rerun-io/rerun
👾 Discord http://discord.gg/ZqaWgHZ2p7
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Jesse Stiller @aquageneral.bsky.social Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Silvio Traversaro @traversaro.bsky.social Robotics Applied Scientist
@ami_iit @iCub @IITalk .
Robotics Software @condaforge @RoboStack .
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
enes altun @altunenes.bsky.social Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code 🦀 :-)
And for keeping track of new things/discussions in the science of course :-)
https://github.com/altunenes
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Jan Procházka @jan-prochazka.cz - Jsem šťastný manžel a otec.
- Pokorně žiji pod Svatou Horou.
- Nabíjí mě příroda, hudba, pohyb a cestování.
- Patriot 🇨🇿 + 🇪🇺.
Lukas Hermann @lukashermann.com datavis & graphics. he/him
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Antoine Beyeler @bylr.info Software Engineer at rerun.io, #rustlang 🦀 and #python 🐍, #penplotter enthusiast and OSS dev
https://bylr.info
https://github.com/abey79
emilk @ernerfeldt.bsky.social Rust coder, creator of egui.rs, CTO of Rerun.io
Erich Gubler @erichdongubler.bsky.social Software engineer and general nerd. I work on #WebGPU in #Firefox. Falo português brasileiro! Member of the Church of Jesus Christ of Latter-Day Saints.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Randall Munroe @xkcd.com