- L @lunaran.bsky.social @lunaran.bsky.social
Brittany Johnson @boopthesnoot27.bsky.social Voice Over Designer @ MachineGames
Prev: Sound Designer/Dialogue Designer - Turn 10 Studios, Freelance Contractor for Arrival.
Hiking, Beer, and Games โค๏ธ
Currently playing: Replaced
Twisted Tree Games @twistedtreegames.bsky.social Posts by @edclef.bsky.social, about Proteus and, dare we dream, a new project.
https://twistedtree.online
koren @korendian.bsky.social we like music & strafe jumping up north ๐ cyberdemon.co.uk
Brad (Strideh) @strideh.bsky.social Brad โข hobbyist level designer โข amateur texture guy โข artstation.com/strideh โข https://strideh.itch.io/
Quake Map of the Day @motd.cataclysmal.org I'm a bot that periodically posts classic Quake maps from https://quaddicted.com and https://slipseer.com
Inspired by Spirit's prior art
by @meson.ninja - https://github.com/m0rb/quaddicted_motd_bot/
ben burbank @bburbank.bsky.social video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it.
ใจใณใใฃใณใฐใพใงๆณฃใใใใใชใใ
avatar by @michaelfirman.bsky.social
Spootnik @sptnk1.bsky.social Quake mapper, aspiring pixel doodler, etc.
Seth Skorkowsky @sskorkowsky.bsky.social Author. Game Master. Audio Book addict
I also make YouTube videos about TTRPGs
Gold ENNIE Award winner (x3)
Silver ENNIE Award winner for Best Streaming Content
https://www.youtube.com/@SSkorkowsky
Agented by Amy Brewer at Metamorphosis Literary Agency
Gwen Marshall @drgwenmarshall.bsky.social Philosophy Professor studying 17th C. Pro TTRPG designer. Into sci-fi & fantasy, D&D, punk, coffee. Transgender asexual lesbian. Mom of 2 boys. Sober. (She/her) No AI!
https://drgwenmarshall.carrd.co
Nick Burnham @ncburnham.bsky.social Principal Trombonist @ Ballet West, into crosswords, level design, retrocomputing, animation, pixel art, TCGs & TTRPGs
https://youtube.com/@nickburnham1
twitch.tv/nostalgick1
Opinions = my own
He/Him
Andrew Seyko @andrewseyko.bsky.social https://andrewseyko.com
He/Him Canadian/US dual citizen
Senior Level Designer at Digital Extremes.
Formerly of Torn Banner Studios.
DND Dungeon Master and Player
Guitar Hobbyist
Recreational Hockey Player
Video Game Player
sixsik6 @sixsik6.bsky.social // Gamer // Level Design // Sci-Fi, Horror & Dark Fantasy nerd //
N a i t e l v e n i @naitelveni.bsky.social Previously 3D Realms level design for Graven, Wrath, Phantom fury
Open for work as an level designer and 3D environmental art.
Quake level design
she/her ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐โฎ๏ธ๐ช๐บ
Geneviรจve Routhier ๐ @genrouthier.bsky.social โข senior art director โข making games since 2003 โข
Past: Studio Art Director @ DICE | Battlefield | Beyond Good and Evil 2 | AC Origins | Rainbow 6 Siege
๐ Cool/Hat
๐ฃ Available for speaking or podcast opportunities
๐จ๐ฆ Looking for work
scampie @scampie.bsky.social ( \ / )
>(@~@)<
~๐ฆ~ - they/them, 43
Chris Franklin @errant-signal.com Failed Media Critic, Washed Up YouTuber, Formally Trained Self-Loather | Professional also-ran | Cringe Elemental | (he/him) | linktr.ee/campster
austin_walker @austinwalker.bsky.social Writer, Podcaster, Game Designer | Friends at the Table | 2 Weeks | A More Civilized Age | Shelved by Genre | Formerly: Possibility Space, Waypoint, Giant Bomb, Paste Games
fw @frwthr.bsky.social lobotomy success story
gamedev / STG enthusiast / quake fanatic / they
Darren Weekes @tddaz.bsky.social Senior level designer at Splash Damage
Arcane brush monkey. Amateur photographer.
When I'm not gamedeving, I'm riding my bikes very far!
https://tddaz.artstation.com/
https://youtube.com/@darrenonabike
Hannah Nicklin @hannahnicklin.bsky.social 15+ years of writing, game & narrative design. Recently worked on: Black Mirror: Thronglets; Saltsea Chronicles; Mutazione. Prev. Creative Director of gutefabrik.com. Author of writingfor.games. PhD in play as anti-capitalist practice. Bike person.
Claire Hummel @shoomlah.bsky.social Art director and concept artist, currently designing vampires at Netflix. Previously at Cyan, Valve, Campo Santo, HBO. Draws a lot of rocks and historical fashion. | ClaireHummel.com | linktr.ee/shoomlah
Map-Center @map-center.bsky.social Welcome to Map-Center (https://www.map-center.com/), your modding resource for id-tech. Come learn, create, share and play custom content with us! Discord: https://discord.gg/vSvqwys5hB
The Cacowards @thecacowards.bsky.social Official account of the Cacowards team. Celebrating the Doom modding community since 2004!
priscilla page @priscillapage.bsky.social I write about cars, movies, & cars in movies.
words for Hagerty, Arrow Video, Empire Magazine, Polygon, StudioCanal UK, Second Sight, Southwest Review, Bright Wall/Dark Room, etc.
https://linktr.ee/scillapage
Heather Penn @heatpenn.bsky.social Designer, artist, Co-Director of Impossible Shape. Working on our studio's first game!
Joachim Persson @jomperr.bsky.social 3D Artist based in Stockholm, Sweden.
Looking for work.
Previously at Avalanche Studios.
Portfolio: https://www.artstation.com/jomperr
zeke virant @godzekesatan.bsky.social lead game designer at MachineGames, operas and music too
Chaosium @chaosium.bsky.social For the past half-century, our award-winning roleplaying games, board games, and fiction are praised as being some of the most engaging and innovative of all time.
Andrew Hulshult @andrewhulshult.bsky.social Composer/Sound Designer/VA
My Music:
https://linktr.ee/andrewhulshult
Jeff VanderMeer @jeffvandermeer.bsky.social NYT bestselling author of the Southern Reach series, including Annihilation. Agent Joe Veltre at Gersh / speaker bureau Authors Unbound. To contact, use the contact form at jeffvandermeer.com. PDX, anti AI, he/him
Shane Ivey of the delta-green.com Iveys @shaneivey.bsky.social Tabletop RPGs, some fiction, a bunch of awards. Arc Dream Publishing: Delta Green and The Black Company. I will show you fear in a handful of dice. Black Company newsletter: https://mailchi.mp/theblackcompanyrpg/join
Dennis Detwiller @drgonzo123.bsky.social 15 years in video games, 37 in TTRPGs. 15 Ennie awards. 3 Origins awards. Creator of (or for): Delta Green, The Black Company RPG, GODLIKE. Magic: The Gathering. PROTOTYPE. ๐จ๐ฆ Stop assuming I live in your shit-hole. Thanks.
https://delta-green.com
Adam Scott Glancy @adamscottglancy.bsky.social Delta Green author, TTRPG designer, history nerd, recovering lawyer, bourbon drinker, Pulp enthusiast, and all around story teller.
Check out my work at https://www.delta-green.com/
Quinns @itsquinns.bsky.social Writer & presenter for Quinns Quest & People Make Games. quinnsquest.quintinsdomain@gmail.com
Konstantinos Dimopoulos ๐ Gamescom Dev @konstantinosd.bsky.social Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
Matthias Worch @mworch.bsky.social Iโve been making games for over 25 years.
You can find my GDC talks at http://www.worch.com.
A More Civilized Age: A Star Wars Podcast @morecivilized.bsky.social Join Rob, Natalie, Ali, and Austin as they dive headfirst into the fall (and aftermath) of the Galactic Republic. Art by XEECEE.
amorecivilizedage.net
patreon.com/civilized
dannyodwyer @dannyodwyer.bsky.social maker of video game documentaries @noclip, alternative game coverage @noclip_2, selling out with style @SecretTape and F1 chat @shiftf1podcast. Irishman inside an American.
suzanne @binarypartitioned.space binarypartitioned.space
โ level/environment designer ๐จ
โ previous work: Skin Deep ๐๐ฐ
โ current work: Sleight of Hand ๐ต๏ธโโ๏ธ๐
โ hitscanner apologist โก
โ tired trans woman โง๏ธโฃ
โ ๐ @maddievivrose.bsky.social
๐ Melbourne, Australia
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Jan Willem Nijman @jwaaaap.com Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
Mateusz Piaskiewicz @leveldesignorg.bsky.social Principal Level Designer at Elsewhere Entertainment (Activision Blizzard).
Quake 1 Mapper.
Ex Level Designer at Treyarch, CDPR, Techland.
LEVEL-DESIGN.org guy.
Iโm sorry, itโs me. (Chrille) @grawert.bsky.social Norwegian level designer working in Uppsala, Sweden.
A true Piece Of Shit.
Ben Edney @benedney.bsky.social Lead Level Designer at Digital Extremes
@warframe.com
Josh Sawyer @jesawyer.bsky.social Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ๐บ๐ธEN/๐ฉ๐ชDE โ
Interview/conference inquiries to pr@obsidian.net
David Szymanski @duskdev.bsky.social Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
Civvie11 @civvie11.bsky.social Internet retro game talking head person who is on YouTube.
https://www.youtube.com/civvie11
Chris Remo @chrisremo.bsky.social
Dana Nightingale ๐ณ๏ธโโง๏ธ @danaenight.northsky.social Director of level design at Arkane Lyon.
Author of queer speculative fiction.
Transfemme neurodivergent immigrant.
Gay as hell.
she/her fae/faer ๐ณ๏ธโโง๏ธ
Unionized anti-authoritarian leftist ๐ต๐ธ ๐บ๐ฆ BLM
Michael Barclay @michaelbarclay.bsky.social World Design Director on Intergalactic: The Heretic Prophet at Naughty Dog fae Dundee, Scotland.
linktr.ee/michaelbarclay
Patrick Haslow @patrickhaslow.bsky.social Lead Level Designer and #gamedev #leveldesign educator.
https://www.youtube.com/@LDLearning
#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
Jack Chapman @shakainc.bsky.social Principal Level Designer @AurochDigital ๐น | Prev. PlayStation, Sumo Digital, Tt Games, Supermassive Games | Currently developing ROOST in my spare time.
Makkon @makkon.bsky.social Ben Hale. He/They. Senior Environment artist at UnknownWorlds, working on Subnautica 2. prev ILMxLab. 2d/3d artist. Rock enthusiast. Music composition hobbyist.
https://makkon.itch.io/
https://cara.app/makkon
๐ซAI/NFT
David Lindsey Pittman @dphrygian.com MAEK GAEM
Expert game engineer
Co-founder at @minorkeygames.com, making Eldritch 2
Guitar, vinyl, film, pro wrestling
All cats are beautiful
Anti-fascist
โ๏ธ๐ณ๏ธโ๐
๐ค he/him ๐ Texas ๐ https://dphrygian.com/
Everest Pipkin @everest.bsky.social Games, software tools, ttrpgs, the handmade web - Barnacle Goose Experiment, World Ending Game - Program Coordinator at Pratt Game Arts - long live the postal service.
https://everest-pipkin.com
Laura E. Hall @lauraehall.bsky.social Mysteries, puzzles, adventures. I make games, write books & preserve immersive history. PDX. They/she
Immersipedia coming soon ๐
PLANNING YOUR ESCAPE (Simon & Schuster), KATAMARI DAMACY (Boss Fight Books)
โจ lauraehall.com
๐ cfia.org
๐๏ธ secretlives.games
Liz England @lizardengland.bsky.social Game designer. I post a lot of brunch photos. she/her.
Andrew Weldon @andrew-weldon.design Game Designer: http://andrew-weldon.design/
Prev: Fortnite Festival, Marathon, Destiny 2, Destiny, Starhawk, Quake 4, Natural Selection.
๐ West Seattle, WA
๐ฎ Game Dev
๐ Books
๐ฝ Huskers
โฝ๏ธ Sounders/Reign FC
Matthew Gallant @gangles.bsky.social Game Director at Naughty Dog โข Intergalactic: The Heretic Prophet โข Worked on The Last of Us Part I & II, Uncharted 4 โข Accessibility tinkerer โข โ๏ธQC๐จ๐ฆCA http://gangles.ca/
Harvey Smith @harvey1966.bsky.social CEO/Creative Director: Black Pony Immersive
Video Games: Deus Ex, Dishonored, others
๐น๏ธโ๏ธ๐๐ค๐ป๐ณ๏ธโ๐
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Steve Lee @stevelee.bsky.social Lead Level Designer on a weird horror thing at @halfmermaid.co, also working on my own first-person dystopian sci-fi thing
Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk
Joel Burgess @joelburgess.bsky.social Studio Head at Soft Rains
Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandmaโs Boy
Daniel Cook @danctheduck.bsky.social Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Chris Totten - Little Nemo and the Nightmare Fiends @totter87.bsky.social Award-winning gamedev. Animation/games Associate Professor. Level design author. SAAM Arcade founder. Making Little Nemo and the Nightmare Fiends: https://store.steampowered.com/app/2229030/Little_Nemo_and_the_Nightmare_Fiends/
Bal @balbafu.bsky.social
Rich Wilson @richwilson.bsky.social Expert Level Designer at CDPR. Arkane and 2K Marin Alum.
Richard Lemarchand @rich-lem.bsky.social Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
Aubrey Serr @serr.bsky.social Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
Prof @wertle.bsky.social I've been a Game Designer for 18 years! Also I self-published a fantasy novel, write MHA fanfiction, cosplay, and make bat plushies!
https://wertle.carrd.co/
jake rodkin @rodkin.online Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs
๐ idlethumbs.social/@ja2ke
๐ธ๏ธ rodkin.online
Avatar by @michaelfirman.bsky.social
@clicknothing.bsky.social @clicknothing.bsky.social Creator, designer, writer of some videogames you may have played. I (still) (occasionally) blog at www.clicknothing.com. I am also the creator of Mythmaster RPG - available now at www.mythmasterRPG.com Follow @mythmasterRPG.bsky.social, or come and play!
J. "null" Thomas @nullspeak.bsky.social Lead Writer / VO director of @thekillingstone.com, The Blackout Club ๐ฆ Creative Director, Bioshock 2. Designer, Bioshock: Fort Frolic, Thief 3: The Cradle. Eyeball enthusiast? | he/him
https://store.steampowered.com/app/2781470/The_Killing_Stone/
adamatomic @adamatomic.bsky.social Independent game maker and industry mentor. @finjico.bsky.social co-founder and director on https://usualjune.com/
More games and talks and things at https://adamatomic.com/
Romain Barrilliot @skacky.bsky.social Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
Gavin @fifthelephant.bsky.social Quake Dad, Biker, Linux User ๐
Interested in Games and Game Design!
He/Him, Humanist and Anti-AI
Michael Brough @smestorp.bsky.social good wizard
Sze @szze.bsky.social Senior Game Designer. Currently at Ubisoft Berlin.
Also creates Quake levels.
Dean Tate @iamdeantate.bsky.social Striving to be the Henry Winkler of video games.
Be nice to each other and make stuff - together. For fun.
Jason Mojica @generalvivi.bsky.social Designer, Co-creator of Prodeus. Worked on a bunch of AAA titles.
TrenchBroom @trenchbroom.bsky.social TrenchBroom is a modern cross-platform level editor for Quake-engine based games.
David Shaver @davidshaver.bsky.social Lead Level Designer at Epic Games. Previously Blizzard, Naughty Dog, Respawn, & Schell Games. www.davidshaver.net
Mette Pรธdenphant @mettepoe.bsky.social Currently world designer on unannounced project at Funday Games.
GDC speaker (Hitman level design stuff) Game director on "Wild Indigo Ranch". I write and illustrate "Heltene fra Avadore" a danish ttrpg for kids (looking for US/UK distributor)
Robert Yang @radiatoryang.bsky.social gay artist, game dev // website: https://debacle.us // auckland, aotearoa new zealand
just released Radiator Forever, a gay game collection: https://radiator.debacle.us
making Tryhard, a gay rugby RPG: https://store.steampowered.com/app/3443270/Tryhard/
Bluesky @bsky.app official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app