Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Simon Evans @drsimevans.carbonbrief.org Press Gazette energy & environment journalist of the year 2022
Highly commended:
Society of Editors 2025
Shortlisted:
Press Awards 2025
Press Gazette 2025
AOP 2025
Deputy Ed + Snr Policy Ed, Carbon Brief
simon.evans@carbonbrief.org
Sionel @sionel.bsky.social Crumbly old game developer, baggy and a bit loose at the seams. Have been doing it since all of this was just fields.
Anna V 🌒🌕🌘 @annarosevan.bsky.social Improbable Female Authority Figure @ nDreams | ex-Splash Damage & Mediatonic | FFXIV Fisher Main | Currently playing: Fire Emblem
Hristo Enchev @mrtapa.bsky.social Tech Designer @splashdamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Mart Menting @mjart.bsky.social Professional maker of janky things. Ex-splashdamage
Technical Designer @ Underdog!
Too many boardgames, likes to go 🆙
Regner @regner.blok-andersen.com Keyboard smashing monkey (builds, deployment, automation, infrastructure).
Previously Splash Damage, Offworld Industries, CCP, United Front Games
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jon Murphy @burntkona.bsky.social Greying games industry survivor | Principal Technical Artist | Lighthouse Games | Limit Break Mentor 2022-26 | BAFTA Games member | Oldhammer minis | 80s Geek | He/Him
Moltare @moltare.bsky.social Imagine the things we could create together. (He/him - lead game designer - dad/jokes - voice)
refsheet.net/moltare
Alex Kanaris-Sotiriou @kanaratron.bsky.social Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee • 2 x BAFTA Juror • Industry speaker & mentor • He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Vuntra City @vuntracity.bsky.social City exploration game in development for VR and flat screen.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/tGkfMtggRx
Taylan K - Indie dev @taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands.
https://store.steampowered.com/app/4410930/Eilands/
Likes to support fellow devs.
Occasionally a music composer.
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Garry Williams @littlebigpixels.bsky.social 🕹️ Indie game developer.
⚒️ Freelance Game Programmer.
🗺️ I make procedural things with magic and maths.
🌸 Open to work!
YAWP Games | Wishlist Hexstride now! @yawpgames.bsky.social YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Hexstride: https://store.steampowered.com/app/4661890/Hexstride/
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
Berserker's Domain | DEMO OUT NOW | Retro FPS Roguelike @berserkersdomain.bsky.social I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. Try the DEMO and WISHLIST on Steam: https://steam.pm/app/3277520/
People call me Breakky.
ZachSCARY Johnson @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Salty.
Cat selfie enthusiast.
Visit: zachstronaut.com
Oliver Lawson @olawson.bsky.social https://kalapaint.app - Working on Kala Paint, powerful new painting software
AD / Artist / TA / Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
Liza Knipscher @lize.bsky.social Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
ZanderK @zanderkepler.bsky.social Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
loren schmidt @lorenschmidt.bsky.social i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Alex Trowers @bulkpaint.bsky.social Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality.
Got a project that needs poking with a stick? Let me know.
Agecaf @agecaf.bsky.social He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Roy Theunissen @roytheunissen.com Game developer working on my first independent game ODINSPRING
I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
Revision Demoparty @revision-party.bsky.social The largest demoscene event.
Live from the E Werk at Easter, at several streams and global Satellite events near you!
Tom Betts @tomnullpointer.bsky.social UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Alissa McAloon @gliitchy.bsky.social Lawful Average, speaks at 1.5x speed. Publisher/Editorial Director at @gamedeveloper.bsky.social. Ace, Bi, She/Her.
Expect rambles on sandbox games, TTRPG, media preservation, midwest game dev advocacy, and weird movie/theater tangents.
Bryant Francis @bryantfrancis.me Writer: Down With The Ship, Zephon, Endless Space 2 (rbryantfrancis@gmail.com)
Senior Editor: Game Developer (bryant.francis@gamedeveloper.com)
📝: www.bryantfrancis.me
🎥: https://boxd.it/hp9UB
Chris Kerr @kerrblimey.bsky.social Award-winning reporter. News editor at Game Developer.
Previously seen in Edge, Stuff, and Wireframe.
chris.kerr.gd@protonmail.com / DMs open / Signal: kerrblimey.43
Holly Green @winnersusedrugs.bsky.social Snacks, sneakers, Seattle, sideo games.
Former: Game Developer, Paste Games, Unwinnable, Polygon and others. Current: Founder and creative director at Tenuous Studios.
Justin Carter @gigawattconduit.blacksky.app A guy who writes for a few places, currently writing at io9, formerly at SyFy Wire, IGN, Polygon, and Game Developer. He/him.
https://linktr.ee/gigawattconduit
danielleri @danielleri.bsky.social Berklee College of Music game design lecturer, Volunteer EMT in NYC, BJJ Purple Belt 🤼♀️, hobbyist game dev and pixel artist, sometimes screenwriter, fitness dork. Post-bac science student with medical aspirations! She/her.
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app