Justin Garrison @justingarrison.com Linux and Linux accessories
Host of @fafo.fm
Work at @siderolabs.com
justingarrison.com
DM justingarrison.com/signal
Alt @justins-alt.bsky.social
paris martineau @paris.nyc investigative journalist @consumerreports.org • tech podcastin’ @twit.tv • previously @ The Information & Wired • @parismartineau on the other site
send tips: paris@cr.org, or securely via Signal (267.797.8655) or Proton (tips@paris.nyc)
👩💻 paris.nyc
Unity3D @unity.com The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
Tom Warren @tomwarren.co.uk Senior Correspondent @theverge.com ║ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad ║ Tips? msg me on Signal: tomwarren.01
Alanah Pearce @alanahpearce.bsky.social Voice Actor #Dispatch #Warhammer | Gamedev @layersdeep.bsky.social prev #GodofWarLaufey | Filmmaker @CharredPictures.com |
alanah@optshift.co
https://linktr.ee/alanahpearce
YVY - Ludomancy Games 🎲 @ludomancygames.bsky.social 🎲 YVY: an adventure auto battler game based on customizable dice.
🦜 Inspired by the colonization of Brazil.
💬 Discord: https://discord.com/invite/jNXh4qPp76
🎮 Steam: https://store.steampowered.com/app/2952190/YVY/
Garoa 🦊🌧 @garoastudios.com Award-winning indie game studio from Rio! Est. 2018
🥁 RitMania - Wishlist! bit.ly/ritmania
🚀 Astro Pig (2024)
🎸 Cat Leather Jackets (2023)
✨ Stand By Me (2021)
🔮 Cartomante (2020)
and more!
🔗 linktr.ee/garoastudios
Carbon Star Game Studio @carbonstar.bsky.social Game Developer & Writer ♥️ Support #OpenSource Software ♥️ Follow your dreams ♥️ carbonstar.com.br ♥️ #GodotEngine #LinuxMint
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Nathie @nathievr.bsky.social VR/AR Content Creator | Spatial & Wearables Expert | 800k+ Subs
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Atila Iamarino @atila.bsky.social Explicador do mundo
J. Isaac Gadient (they/them) @jisaacgadient.bsky.social Game Writer–Narrative Designer 📗📕📘
README: http://jisaacgadient.com
🌐 🔗 https://linktr.ee/jisaacgadient
secure_shells @timjung.bsky.social principal software eng @ ??
game dev \ dist sys architect \ matchmaking + skill \ dark fantasy enjoyer \ fiction writing
past:
+ riot games
+ activision blizzard
wife guy that loves his wife
@yewfy.bsky.social 🖤
linktr.ee/timjung
Anton @antonhand.bsky.social H3VR • Still Obsessed With VR • https://linktr.ee/antonhand
Michael D. Ivey @gweezlebur.com Principal Software Engineer at @riotgames.com working on Valorant (@valorant.riotgames.com) Formerly 2XKO, Legends of Runeterra and League of Legends.
@gweezlebur@peoplemaking.games on Fediverse
https://gweezlebur.com
Was @ivey on Twitter
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
SpacePrez @spaceprez.bsky.social Senior Game Engineer
He/Him/They 🏳️🌈
All views are my own and do not reflect my employer
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Brenna Duffitt @brennadactyl.com // Senior Engineer/Tech Lead
// Prev. @xbox.com @Riot & Mixer
// Crappy Artist
// hi@brennadactyl.com
ben burbank @bburbank.bsky.social video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it.
エンディングまで泣くんじゃない。
avatar by @michaelfirman.bsky.social
Kurtis McCathern @kurtismcc.bsky.social Husband to @othesharon.bsky.social. Dad. Christian. Engineer. Currently at Magic Soup Games, Previously at Blizzard. Owner of expressed opinions. He/him. Black lives matter. pfp by Eric Browning
Joe Ludwig @programmerjoe.com Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change.
joe@programmerjoe.com for "DMs"
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Skylor Beck @skylorbeck.website Freelancer, Solo Dev
https://skylorbeck.website/
🟡⚪🟣⚫ They/He
Dustin B @pbun.bsky.social software architect / engineer @ activision (past: blizzard)
🕹️ fighter of the streets
🐾 cat dad
// opinions are my own
David Fox💙🫘🇺🇦 @davidbfox.com Lead game programmer: ThimbleweedPark2 ReturnToMonkeyIsland
Designer/Project Lead at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3
ManiacMansion
VR XR EV GameDev
Handpan newbie
❤️ @anniefox.com
@RubeWorks.com
https://linktr.ee/davidbfox
HANNAH CRAWFORD @embyr.bsky.social 👩💻 Creator of SPRAWL & func_godot
🏁 Prev. Warframe, Sea of Thieves & Horizon: COTM
Jules Glegg 🏳️⚧️ @julesfern.gay She/Her. Tech director / lead programmer type person @softrains.bsky.social - Helped make VALORANT and League. Cofounder of Trans Game Dev. AMBROSIA SKY available on Steam and EGS now!
Rob "Xemu" Fermier @xemu.bsky.social He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, Millennia, and lots of others.
MIT grad, founder at Irrational Games & C Prompt Games.
Next project: TBD!
bsg_joel @bsg-joel.bsky.social Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿
Nebula, Hugo and 4x BAFTA nominee.
eric pvncher @pvncher.bsky.social Building repo prompt, formerly xr at Unity
Tyler Owens @heyt.red Senior Build Engineer
Riot Nu (Marcus Reid) @riotnu.bsky.social Tech lead on VALORANT
https://linktr.ee/riotnu
John McDonald @johnmcdonald.bsky.social CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running.
mercerstreethospitality.com
Mike Feldman @yoshimcf.mike-feldman.com Lead programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Lydia Litvyak @vinegar.bsky.social software engineer at epic
翻訳したりする人
tw:@vinuscule
Zach Tsiakalis-Brown @zulubo.bsky.social Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2.
Stuff at www.zulubo.com
he/him
Trevor Huwe @anruinviae.bsky.social Game Designer, Director, Lead / Former Blizzard & Scopely / Opinions are my own (he/him)
Seán O Sullivan @seanos.net Systems Engineer at Valve; gameservers, datacenter infrastructure…
Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others
Mastodon: seanos@mastodon.seanos.net
Website: https://seanos.photo
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Zino @zino2201.bsky.social 21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Colby Sieber @colbysieber.bsky.social Software Engineer @ Valve
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
isa ✨ PAX @isadora.codes debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio ✨ forbes 30u30
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
Col Walder @colwalder.bsky.social Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer
Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077
Composer for Banshee: Demon Girl
Brianna Townsend @brianna.town ✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨
Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine
Wishlist today! https://chrongame.com
https://brianna.town
Andrew Henninger @databyss.com Lead Engineer at @rockstargames.com
My views are my own. He/Him.
Verdammte Katze 🦀 @damncatonmydesk.bsky.social (he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine.
👍: #IndieGame #GameDev #IndieDev
👎: MAGAts, Tankies, Cryptobros, AI "art"
Robert Zubek @rzubek.bsky.social Making games for longer than seems advisable.
Recently, AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Chris Pioli @cpioli.bsky.social Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
François - Frozax Games @frozax.com Indie game dev behind Tents and Trees.
PC, Consoles and Mobile
korrpadel.com
frozax.com
tentsandtreesgame.com
#gamedev #indiedev
John Campbell @daddygame.dev Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
Joe Hocking @joehocking.bsky.social I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action!
website: www.newarteest.com
Jeff "Pixel" Atelier @nomadic-pixel.com Bethesda/Microsoft alum.
Specializing in all things Automation, CI/CD, Production, and Infrastructure
I like to make outlandish concepts a reality!
Photographer
Painter
Author
(Totally going to fix this at some point)
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Tess Snider @malkyne.com Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
Josh Good @jegood.bsky.social Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp.
Ex: Software Engineer at ImangiStudios.
Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
Garrett Austin @gaustin.bsky.social Senior Software Engineer, Game Performance - Graphics, Games, and Machine Learning at Apple.
He/Him.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Max @maxplay.bsky.social 🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
Sean Davies @berkbig.bsky.social Technical Director at Rare working on Sea of Thieves | Bafta Member |
Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
nsn @handle.invalid full time graphics
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Peter Kao @peterkao.com • Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Net @gamedevnet.bsky.social still making video games!
Joey Bleau 🔜 BlizzCon @jbleau.dev 🏢 Senior Software Engineer II, World of Warcraft
💪 Proud WoWGG Union Member
📍Ann Arbor ➡️ SoCal ➡️ Chicago (current)
🇺🇸 🇩🇪
All views are my own. I periodically delete old posts. I sometimes delete brand new ones.
André Silva | Open for Consulting @andrefsilva.com Founder & Lead Developer @ Norrwyn
Available for Consulting and Co-Dev
🇵🇹 → 🇮🇪 → ?
🇪🇺
Gabriel | mystal @mystal.cafe [they/them] Queer 🇵🇷 nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer 😷
Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment
Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
philip @heltweg.org Freelance Technical Product Manager & Engineer · PhD Computer Science · Founder at isselthal industries | Visit https://heltweg.org & https://isselthal.industries/ :)
chris o @akiragamedev.bsky.social end-to-end devops, tools, and pipeline engineering
curious multidisciplinarian who loves sharing food & making friends ❤️🔥
floridaborne guatemalan 🇬🇹
currently playing: Deadlock, 2XKO, Dota 2
Chrissy Bee (Chris Butler) | Open For Unity/C#/C++ Contract Work @avalix.bsky.social Freelance Unity/C#/C++ Generalist & Lead Programmer @ ZA/UM on Disco Elysium for Mobile / Zero Parades | 🟥🟪🟦|🏳️🌈🏳️⚧️| Board games | Cat Dad
Prev. Work: As Dusk Falls, Seraph, Ironcast and more - linkedin.com/in/avalix
🏳️⚧️ Trans Rights are Human Rights 🏳️⚧️
Zachary Johnson is not ok @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Not okay.
Cat selfie enthusiast.
Visit: zachstronaut.com
Gorm Lai @gormlai.bsky.social Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Adrian Adrian Adrian @adriangenerator.bsky.social Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff 🐑🤘 Reposting game dev stuff for inspiration 🌟 Massive swing dance nerd 👟👟
(he/him)
Daniel Albu 🕹️ (Tech Talk with Daniel Albu) @danielalbu.bsky.social • Freelance #GameDev 🎮
• Host of 'Tech Talk with Daniel Albu' 📼
• Co-producer & co-host of 'Conversations with Curtis' 📼
🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu
💻 Website: www.danielalbu.com
Devin Kelly-Sneed @devinks.bsky.social making games and music
worked on Psychonauts 2 and Keeper
pfp by @michaelfirman.bsky.social
Billy Teng @billyteng.bsky.social Senior Software Engineer at Maxis | Foodie | Photographer | Super Street Fighter, too | prev: The Sims 4, The Simpsons: Tapped Out, Star Wars: The Old Republic, Ultima Online
Kaizen Game Works @kaizengameworks.com ⛩️ PROMISE MASCOT AGENCY プロミス・マスコットエージェンシー (2025)
💗 PARADISE KILLER パラダイスキラー (2020)
❔??? (???)
A UK based indie game studio, born in Paradise.
https://linktr.ee/kaizengameworks
Stuck In Attic @stuckinattic.bsky.social Hocus Focus out now!👉 https://s.team/a/4202710
We made http://gibbousgame.com/steam
And http://near-mage.com/steam
inkle @inkle.co Independent developer of narrative games; creators of ink; home of the Game Narrative Kaleidoscope podcast..
Games: TR-49, A Highland Song, Forever Labyrinth, Overboard, Expelled, Heaven's Vault, 80 Days, Sorcery, and Pendragon.
🔗 inkle.co
OutOfTheBit - indie developer @outofthebit.com Indie Studio working on Nanuka: Secret of the Shattering Moon, also known for award-winning Full Void.
We make handcrafted indie games in pixel art. If you want to know more about what we do, get in touch!
Perfect Garbage 🌾🪦🔪 wishlist Grave Seasons @perfectgarbage.bsky.social An indie game studio genre-mashing cool stuff. 👩🌾🩸
Currently developing #graveseasons
Releasing this Fall on PC and consoles
Wishlist us on Steam below!
https://store.steampowered.com/app/3255110/Grave_Seasons/
Oddlark @oddlark.com creating quality oddities https://oddlark.com
https://store.steampowered.com/dev/oddlark