Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
๐ง๐ชin๐จ๐ฟ
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Vale @vale.rocks Front-end developer, designer, writer, and avid user of the superpowered information superhighway.
โง https://vale.rocks
โง https://fedi.vale.rocks/vale
Pudi ๐ฎ @pudi.bsky.social Tech Artist and Software Engineer | ๐ณ๏ธโโง๏ธ
https://www.shadertoy.com/user/panna_pudi
๐ซ No AI and AI Training ๐ซ
Jonathan Jarry @jonathanjarry.bsky.social Science communicator with McGill University's Office for Science and Society. Separating sense from nonsense. Not all studies are created equal. McGill.ca/OSS
Max Nichols @maxnichols.bsky.social He/him. Sr. Game Designer. Prev: Epic, Bungie, Turbine, more.
I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
agoston nagy @entangled.tools coding, algorithmic art, workshops
entangled.tools
Anthony Reddan @areddan.bsky.social Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
Nicolas Mattia @nmattia.bsky.social Software engineer with a knack for functional programming, build systems and graphics.
https://nmattia.com
sibaku @sibaku1.bsky.social Computer scientist. Computer graphics and vision background. Sometimes draws. Likes math
DE/EN/ๆฅๆฌ่ช (OK)
(he/him)
Sam Rose @samwho.dev That guy who makes visual essays about software at https://samwho.dev.
Developer Educator @ ngrok.com
He/him.
David Bushell ๐ชฟ @dbushell.com Founder of valleyfold.co.uk โ Web Developer, Designer, Blogger, UK โ dbushell.com โ no AI
โ https://dbushell.com
โ https://valleyfold.co.uk
Charity Majors @charity.wtf cofounder/CTO @honeycombio, co-author of Observability Engineering and Database Reliability Engineering. I test in production and so do you. ๐๐ณ๏ธโ๐๐ฆ
Randall Munroe @xkcd.com
Ricardo Nabinger Sanchez @rnsanchez.bsky.social Computing Scientist ๐ง๐ท ๐ช๐ธ ๐ช๐บ -- B.Sc. Unisinos '07 ๐ง๐ท, M.Sc. UofA '10 ๐จ๐ฆ -- Compilers, low-level code, static analysis, performance
Bryce Adelstein Lelbach @blelbach.bsky.social Principal Architect at @NVIDIA working on programming languages. C++ Library Evolution chair emeritus. Frequent @traveloneworld flyer. Horology nerd.
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@cdgiessen.bsky.social @cdgiessen.bsky.social
Max Slater @thenumb.at https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust ๐ฆ | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Mike @mikeshah.bsky.social Senior Lecturer at Yale University CS. Programming in C++ & dlang doing work in graphics, game engines, systems, and education. http://youtube.com/@MikeShah
Conor Shakory @codereport.bsky.social Research Scientist NVIDIA โข YouTube Content Creator โข Host of ADSP, ArrayCast, Tacit Talk, The R4 Running Podcast โข https://conorshakory.com
Lukas @darkcisum.bsky.social ๐ผ @galaxus.ch | SFML Team | ๐ฎ | ๐ป | DMs open
Also https://swiss.social/@darkcisum / https://twitter.com/DarkCisum
๐ https://duerrenberger.dev/blog
Joel FALCOU, Ph. D @jfalcou.bsky.social Computer Science Associate Professor @ LISN, Orsay, FRANCE.
Trainer in Software Engineer, C++, HPC & more @ www.codereckons.com
Co-author of https://github.com/jfalcou/eve
Open Source Projects : https://github.com/jfalcou
Magic The Gathering Enthusiast!
David Neto ๐จ๐ฆ @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Henrich Lauko @henrichlauko.bsky.social Compilers at Trail of Bits ~ VAST: MLIR frontend for C++ ~ Program Analysis
SwedenCpp @swedencpp.bsky.social The C++ User Groups of Sweden
www.swedencpp.se
Obsidian @obsidian.md The free and flexible app for your private thoughts. For help and deeper discussions, join our community: http://obsidian.md/community
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Kazum93 @kazum93.bsky.social Tools programmer works with C ,C++, Swift, rust. Interested in compilers, interpreters (visual) scripting language design.
minirop @minirop.com The true and onlyโฆ
banner by: @stripen.bsky.social
fiftysix @fiftysix.dev RE, game modding, fighting games, programming languages, math, and everything in-between
@fiftysix@social.treehouse.systems on mastodon also
they
eevee @eev.ee fox โฉ she/her โฉ ๐ฆ โฉ computer witch โฉ making games, puzzles, and toys โฉ other half of floraverse โฉ https://eev.ee/
sometimes ๐, should be tagged
๐งก https://eevee.itch.io/fox-flux-deluxe
๐ฎ https://eevee.itch.io/
๐ผ๏ธ #art #tameart #spicyart
Graydon Hoare @graydon-pub.bsky.social extremely dubious of "everything is public" social network
SFML @sfml.bsky.social Simple and Fast Multimedia Library #SFML
Also at
https://fosstodon.org/@sfml
https://twitter.com/sfmldev
Phil Nash @philsquared.bsky.social Original author of C++ test framework, Catch2, organiser of cpponsea.uk, accuconference.org, cpponline.uk and swiftcraft.uk.
Co-host of @cppcast.bsky.social.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Liam @ GamingOnLinux @gamingonlinux.com News + Opinions. UK based. One person mostly.
Support on Patreon: http://patreon.com/gamingonlinux
https://www.gamingonlinux.com (official account).
Email tips: contact@gamingonlinux.com
Liza Knipscher @lize.bsky.social Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Sophia Turner (Mara out now!) ๐ณ๏ธโโง๏ธ @sophiajt.com Soph. She/her. Kiwi. Trans lesbian author of Mara, Machines of Consent, and more. ๐ wife @embermoth.prismata.press. Co-founder @prismata.press.
No genAI. Ever.
Personal: https://www.sophiajt.com
Writing: https://prismata.press/links/
Floris Bob van Elzelingen @florisbob.bsky.social He/Him
@tinaul.bsky.social @tinaul.bsky.social
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer- E . @emidoots.com Bluesky is banning users for criticizing their CEO. https://www.reddit.com/r/BlueskySocial/comments/1nyygvy/bsky_now_suspending_accounts_without_warning_for/
Lilly Emerson @lilly-dev.bsky.social Platform engineer and former SDET. I kept telling myself I'm going to start learning Rust soon, AND NOW I FINALLY AM. Doting cat parent. Blog: https://lllly-orchard.github.io/
Katherine ๐ณ๏ธโโง๏ธ @quadraticink.bsky.social Software Engineer specializing in game engines. Former Cryptic, Crystal Dynamics, Blizzard, et al.
If I'm posting/sharing code, it's probably cursed.
she/her
Jeff Trull @jaafar.bsky.social Eight megs and constantly swapping
Steve Canon @stephencanon.bsky.social Not-a-number sommelier, purveyor of fine zeros and infinities.
Kate @katef.bsky.social If I unfollowed you, it's because you keep posting things without alt text
Fabio Fracassi @fabiofracassi.bsky.social C++, Educator, Gamer
Andreas Weis @comicsansms.bsky.social
Shepherd's Oasis @soasis.org Turning difficult into divine simplicity. Software Engineering Consultancy. Some things we do: C and C++ (including Standards). Rust. Encodings & Unicode. Open Source. Scripting for All Devices.
Website: https://soasis.org
Inquiries: inquiries@soasis.org
Luna (they/she) @lunalapine.com โ๏ธ Security, a11y, testing, front-end web dev ๐ TTRPG/voice actor, photographer, model, & dancer. Ex-vidyagames industry, proud Luddite. ๐ ๐ป๐ง๐ผ๐๐ฑ๐ฎ๐ฝ๏ธ๐จ๐ฎ๐ฉฐ AuDHD poly/bi/demi/enby (they/she) โก๏ธ๐ณ๏ธโ๐โฟ๏ธ Reskeets ๐๐ ๐ ๐ lunalapine.com
Arthur Brainville @ybalrid.info French. EN/FR. He/Him. Software engineering consultant in the XR/gamedev industry
Currently lead dev at Augmenty / Kalank Games.
โค๏ธ Retro tech, film cameras, and fountain pens!
Accidental collector of vintage Canon cameras.
http://ybalrid.info/links
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Seph De Busser @sephdebusser.bsky.social Anodyne Remaster, PokรฉPark Wii decomp, general nerd shit
Ray โTracingโ Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From ๐ท๐ด
mcyoung ๐ณ๏ธโ๐ @mcy.gay a whimsicott crawled into your compiler and got stuck
call me sunny. yes! i am a furry artist!
โจ๏ธ mcy.gay
๐จ art.mcy.gay
๐ฐ art.mcy.gay/comms
๐ @art.mcy.gay
๐Seattle, WA
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
pltc @pltc.bsky.social plathc.github.io
Matt Keeter @mattkeeter.com โจ Weird CAD and graphics research
โ๏ธ Embedded software and Rust
๐ Cambridge, MA
๐ mattkeeter.com
James Widman @jameswidman.bsky.social People are supposed to help each other. It's the only job worth doing, and we could probably do it a lot more efficiently.
he/him or they/them.
Andrew King @rewrking.bsky.social Programmer of various things. No-AI
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters โข C++ & low-level programming โข Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Jessica Paquette @barrelshifter.bsky.social compiler engineer from hell
Kristof Beyls @kbeyls.bsky.social Working at Arm on compilers and related stuff. LLVM Foundation board member, security group, code of conduct committee. Compilers, security, efficiency, performance. https://github.com/llsoftsec/llsoftsecbook/. Views are my own.
julia @monomere.bsky.social she/her
Interests include pltdi, gamedev, music. living in germany. https://monomere.cc/
mcc @dryad.technology glitch girl โ I do not trust this place and would prefer you follow me on Mastodon: https://mastodon.social/@mcc โ A mixtape for you: https://bsky.app/profile/dryad.technology/feed/listening-to โ Avatar by @urnash.comโฌ โ ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐ โ she/her
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Matthew Garrett @mjg59.eicar-test-file.zip Former biologist. Actual PhD in genetics. Security, OS security teaching at https://www.ischool.berkeley.edu.
Blog: https://codon.org.uk/~mjg59/blog
Signal: @mjg.59
He/him
Opinions expressed here are mine, not my employer's
Stefan Werner @stefanwerner.bsky.social
Paul "Sickeroni" Targosz @sickeroni.bsky.social embedded dev, embedded c++ nerd, very bad rust student, wants to give up everything an live in the alps
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Grant Sanderson @3blue1brown.com Math videos- C Christopher Di Bella @cjdb.bsky.social
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
ruby0x1 @ruby0x1.ca narrative designer / tech witch / game designer / writer / art / audio โข๐ฉโ๐ปMossfield Origins/Archives โข co-founder https://anypercent.studio โข creator https://createwith.luxe โข http://wren.io โข mov ax,13h โข she/her ๐พ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐
Kevlin Henney @kevlin.bsky.social consultant ยท father ยท he/him ยท human (very) ยท husband ยท itinerant ยท programmer ยท keynote speaker ยท technologist ยท trainer ยท writer
Ryan Schmidt @rms80.bsky.social Itโs Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Sander van Rossen๐บ๐ฆ๐ช๐บ @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Oskar Stรฅlberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Eniko Fox @enikofox.com I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Fuck AI
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Robert C. Seacord @rcs.bsky.social C programmer, curmudgeon
LLVM Weekly @llvmweekly.org A weekly email newsletter on developments in LLVM, Clang and related projects. Curated by @asbradbury.org
Alex Bradbury @asbradbury.org Compilers at Igalia. @llvmweekly.org author. Mostly RISC-V, LLVM, and a little WebAssembly. Previously lowRISC CTO and co-founder. Blogs at https://muxup.com
Clรฉment Grรฉgoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Honey Sukesan (she/her) @hsukesan.bsky.social Embedded software engineer programming in C / C++ for a living. Mom. Lord Krishna eternal devotee. All humans are my brothers and sisters except my husband and parents. Resilient spirit.
sarah quiรฑones @sarah-quinones.bsky.social queermo in the wall
HEE HAW
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Compiler Explorer @compiler-explorer.com A website for exploring the output of compilers. aka godbolt.org
Supports C, C++, Rust, Fortran, COBOL and many many more.
Support us at https://patreon.com/mattgodbolt