Marilyn Keller @marilyn-keller.bsky.social Postdoc @ETH, CGL | Learning Human anatomical models | Interested in CV, CG, and VR.
https://marilynkeller.github.io/- S Selim Sandal @selimsandal.bsky.social rtl, hw sw co-design, gfx - ozu cs - selimsandal.com
Maxim Gehricke @maximgehricke.com VFX artist at Framestore London
Just finished my animated shortfilm SEN, which is available to watch on:
senshortfilm.com
Triariiii @triariiii.bsky.social Gamer, trying to be cool 🇬🇧
Graphite @graphiteeditor.bsky.social Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite
Website: https://graphite.art
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Andrew Schneider 🌩️🌋 @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Josef Spjut @josefspjut.bsky.social My thought about computers.
Raja Koduri @rajaxg.bsky.social GPU Architecture, Computer Graphics, Semiconductors, Math, VFX and AI
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Justus Thies @justusthies.bsky.social Professor for Computer Science at TU Darmstadt, Germany
neural-capture.com
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Alex (Alexandr) Kuznetsov @straintensor.bsky.social I'm a researcher at AMD working on improving computer graphics with the help of deep learning.
Previously: Intel Labs. PhD from UCSD with Prof. Ravi Ramamoorthi
https://alexku.me/
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Pascal Lecocq @plecocq.bsky.social Senior Rendering Engineer @ Imageworks
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Sobrie_ @sobrie.bsky.social Chronic Mario Kart addict | Twins Fan | Streamer | Real Person
Twitch.tv/sobrie_
everything you need -> https://linktr.ee/Sobrie_
deep cave @deepcave.bsky.social https://store.steampowered.com/app/3772820
http://www.letmod.com/tag/adventurejam/
https://adventurejam.neocities.org/
A game lover who likes to play games like Roguelike FPS game - Adventure Jam
Asahi Linux @asahilinux.org Linux for Apple Silicon Macs
https://asahilinux.org
https://opencollective.com/asahilinux
Eskil Steenberg Hald @quelsolaar.bsky.social C programming, creativity and game development.
Katelyn's world @wickerdoodles9.bsky.social 🌼Runs @mlaatrabbotwiki.bsky.social🌼
🌼Art: #wickerdoodlesart🌼
🌼Part-time artist🌼
🌼Creator of the MLaaT-Rabbot multiverse🌼
🌼All opinions are my own🌼
🌼She/Her and Wicker/Basket🌼
🌼Find my socials below!🌼
https://linktr.ee/WickerDoodles9
Josh Sawyer @jesawyer.bsky.social Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. 🇺🇸EN/🇩🇪DE ♂
Interview/conference inquiries to pr@obsidian.net
Aaron Greenberg @aarongreenberg.bsky.social VP, Games Marketing at Microsoft. Board member Gamers Outreach, Special Effect VP.
Everyday Animal Crossing @everydayac.bsky.social A blog that celebrates the everyday moments in Animal Crossing. I hope it brings you some joy. ❤
Personal: https://blskyl.ink/sunsetgamer
Even Gayer Boofcario @boofcario.net software engineer turned farmer, 18+ account 🔞, 32, he/him, married to @protochocolate.bsky.social, boofcario.net
Alcides Fonseca @alcidesfonseca.com Synth-sizing programs. Associate Professor at U. Lisbon. blogs at alcidesfonseca.com
Seán O Sullivan @seanos.net Systems Engineer at Valve; gameservers, datacenter infrastructure…
Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others
Mastodon: seanos@mastodon.seanos.net
Website: https://seanos.photo
Colby Sieber @colbysieber.bsky.social Software Engineer @ Valve
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
isa @isadora.codes debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
Col Walder @colwalder.bsky.social Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer
Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077
Composer for Banshee: Demon Girl
Brianna Townsend @brianna.town ✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨
Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine
Wishlist today! https://chrongame.com
https://brianna.town
Romain Macré @romainmacre.bsky.social 🇫🇷 Works at Nitrome, lead Programmer on Shovel Knight Dig.
I'll talk about game development and design, as well as my side projects.
Working on a Steam expanded version of my space shooter Alexus 2040 (currently on mobile).
https://fairlyavailable.com/
Justin @ archmag.us @archmag.us Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality.
https://archmag.us
Robert Zubek @rzubek.bsky.social Making games for longer than seems advisable.
Recently, AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Mcdoogleh - ROGUE ECLIPSE LAUNCHES AUGUST 14th 😎🚀💥! @mcdoogleh.bsky.social Game Developer/Electromagician/Cat Master 😹
Epic Megagrant 2022 Recipient
BAFTAConnect 22/23/24
IGDA Foundation Next-Gen Leader 2022
Currently working on Rogue Eclipse!
Wishlist Here!
https://bit.ly/4bRLumD
Views expressed here are my own 👍
Chris Pioli @cpioli.bsky.social Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
François - Frozax Games @frozax.com Indie game dev behind Tents and Trees.
PC, Consoles and Mobile
korrpadel.com
frozax.com
tentsandtreesgame.com
#gamedev #indiedev
John Campbell @daddygame.dev Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
Moo Yu (Mythmatch Out Now!) @oneofmoo.bsky.social Making Mythmatch, an anti-capitalist merge game. Previously worked on Knights and Bikes, LittleBigPlanet, and Ratchet & Clank.
Mythmatch Out Now and 20% Off: s.team/a/1778050
Adam Clewes-Boyne @chaosandcode.bsky.social 🕹️Game Developer/Designer
💼 BetaJester and Playing Attention
💬 Limit Break + IGDA Neurodivergent In Games SIG + Falmouth Uni + Play Sheffield + BAFTA Connect
💙 He/Him - ADHD
Talking about game dev and neurodiversity
Joe Hocking @joehocking.bsky.social I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action!
website: www.newarteest.com
Jeff "Pixel" Atelier @nomadic-pixel.com Bethesda/Microsoft alum.
Specializing in all things Automation, CI/CD, Production, and Infrastructure
I like to make outlandish concepts a reality!
Photographer
Painter
Author
(Totally going to fix this at some point)
Tess Snider @malkyne.com Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
Josh Good @jegood.bsky.social Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp.
Ex: Software Engineer at ImangiStudios.
Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
Garrett Austin @gaustin.bsky.social Senior Software Engineer, Game Performance - Graphics, Games, and Machine Learning at Apple.
He/Him.
Max @maxplay.bsky.social 🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
Sean Davies @berkbig.bsky.social Technical Director at Rare working on Sea of Thieves | Bafta Member |
Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
nsn @handle.invalid full time graphics
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Peter Kao @peterkao.com • Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
Net @gamedevnet.bsky.social still making video games!
André Silva | Open for Consulting @andrefsilva.com Founder & Lead Developer @ Norrwyn
Available for Consulting and Co-Dev
🇵🇹 → 🇮🇪 → ?
🇪🇺
Gabriel | mystal @mystal.cafe [they/them] Queer 🇵🇷 nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer 😷
Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment
Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
philip @heltweg.org Freelance Technical Product Manager & Engineer · PhD Computer Science · Founder at isselthal industries | Visit https://heltweg.org & https://isselthal.industries/ :)
chris o @akiragamedev.bsky.social end-to-end devops, tools, and pipeline engineering
curious multidisciplinarian who loves sharing food & making friends ❤️🔥
floridaborne guatemalan 🇬🇹
currently playing: Deadlock, 2XKO, Dota 2
Shahin Aliyev @mechaniqe.bsky.social Game Producer and CEO at @dynamicbox.net. I love getting my hands dirty with code too, whenever I find time. Currently working on “Madness Afloat”.
Wishlist: https://store.steampowered.com/app/3095020
Discord: https://discord.gg/afGHQ23NpX
Chrissy Bee (Chris Butler) | Open For Unity/C#/C++ Contract Work @avalix.bsky.social Freelance Unity/C#/C++ Generalist & Lead Programmer @ ZA/UM on Disco Elysium for Mobile / Zero Parades | 🟥🟪🟦|🏳️🌈🏳️⚧️| Board games | Cat Dad
Previous Work: As Dusk Falls, Seraph, Ironcast and more - linkedin.com/in/avalix
🏳️⚧️ Trans Rights are Human Rights 🏳️⚧️
Hector Padilla @elhector.bsky.social 20+yrs in GameDev. Eng and Product Lead @ places like Timbre, IOI, GameHouse & Zynga.
Love building cool things with great teams, and coaching others how to do the same.
Driven by curiosity & kindness advocate.
🇲🇽 in 🇨🇦 • He/Him
https://linktr.ee/elhector
Zachary Johnson is not ok @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Not okay.
Cat selfie enthusiast.
Visit: zachstronaut.com
GamingGameDev (He/Him) 😷🇵🇸 @gaminggamedev.bsky.social David: Lead Engineer @ WB Games NY.
Living in WA
Proud Husband & Father, talks loud, and has ADHD.
Still masking 😷
Views: My Own
Prev: Telltale, Maxis
ALT pfp: ink drawing of a Picori under a clover from Zelda Minish Cap
ALT banner: Free Dad Hugs
Gorm Lai @gormlai.bsky.social Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Adrian Adrian Adrian @adriangenerator.bsky.social Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff 🐑🤘 Reposting game dev stuff for inspiration 🌟 Massive swing dance nerd 👟👟
(he/him)
Jonathan Moallem @jonjondev.com Gameplay engineer and designer with @capscollective.com, living in Brisbane, Australia.
Opinions optimised for ATI Radeon graphics cards.
For more info, check out jonjondev.com
Robin van Ee @rvanee.nl Indie game developer at eeStudio. Working on open world games.
He/they
Daniel Albu 🕹️ (Tech Talk with Daniel Albu) @danielalbu.bsky.social • Freelance #GameDev 🎮
• Host of 'Tech Talk with Daniel Albu' 📼
• Co-producer & co-host of 'Conversations with Curtis' 📼
🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu
💻 Website: www.danielalbu.com
Devin Kelly-Sneed @devinks.bsky.social making games and music
worked on Psychonauts 2 and Keeper
pfp by @michaelfirman.bsky.social
Billy Teng @billyteng.bsky.social Senior Software Engineer at Maxis | Foodie | Photographer | Super Street Fighter, too | prev: The Sims 4, The Simpsons: Tapped Out, Star Wars: The Old Republic, Ultima Online
shana 😋 (andreia gaita) @shana.spoiledcat.com Making games, hacking tools, porting stuff. ex-GitHub, ex-Unity, ex-Xamarin, indie dev, unity ninja, open source hacker. she/her.
https://spoiledcat.com
https://blog.worldofcoding.com
https://mastodon.gamedev.place/@shana
https://github.com/shana
Obvious_Dev | Pascal @obviousdev.bsky.social GameDev & 3D/LowPoly/Pixel-Art ✨ NO! GenAI! 🚫
Weeb. I think dnd and mtg are neat.
Unity Developer at TinyRoar
He/Him. 📍Hamburg
http://linktr.ee/Obvious_San
Max! @littlepolygon.bsky.social Independent Game Programmer by moonlight, solo-developing an anime/mecha arcade-shooter: NIGHTSHIFT GALAXY
WISHLIST: https://store.steampowered.com/app/3038700/Nightshift_Galaxy
DISCORD: https://discord.gg/EAncTCUnHY
Dayjob @ Fictions Inc. He/him.
Andrew Thorpe @pyroka.bsky.social Lead Software Engineer Int/Night. Big NPC energy. Really into dull stuff. They/them