Finch Outside the Box @finchoutsidethebox.bsky.social 🐱Producing a game about two curious cats...
🌟#DARE2026 Finalists!
📌 https://fotb.itch.io/
reebz @reebzonline.bsky.social im literally awesome
Sean Li @seanli.bsky.social
wukko @wukko.me he/him ( ・ω・)
helium.computer imput.net
wukko.me
Svelte @svelte.dev Web development for the rest of us. See also:
- community: @sveltesociety.dev
- starter pack: https://bsky.app/starter-pack/did:plc:nlvjelw3dy3pddq7qoglleko/3l6ucetngs423
- feed: https://bsky.app/profile/paolo.ricciuti.me/feed/svelte-feed
rich harris @rich-harris.dev my life is derp and i do derp shit
Jules Glegg 🏳️⚧️ @julesfern.gay She/Her. Tech director / lead programmer type person @softrains.bsky.social - Helped make VALORANT and League. Cofounder of Trans Game Dev. AMBROSIA SKY available on Steam and EGS now!
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
WhiteR4bbit @lemonjuice33.bsky.social 2D/3D Artist
https://x.com/WR4BBIT_
mechaslaid @mechalove.me metalheart beginner & experimentalist
adaption is the key to be better
he/him
"even without a form, we will never stop walking"
Ipsiom @ipsiom.bsky.social Ipsiom is a Canadian EDM producer specializing in bass music and Y2K nostalgia with 3D art creations and music in the lens of trance and jungle from the 2000s.
Bun @bun.sh Bun is a fast, all-in-one toolkit for installing, bundling, running and testing JavaScript & TypeScript.
To install Bun:
```
curl https://bun.sh/install | bash -s
```
https://bun.sh
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Kahoneki @kahoneki.com https://kahoneki.com/
🍓 Graphics Enthusiast and Maths Enjoyer :]]]]
🌟 She/Her
🎮 Currently working on a Vulkan/DX12/PS5 Render Engine
📖 3rd Year Computer Games Technology Student @ Abertay University
Debug Magazine @debugmag.com The indie games magazine // Available in print and digital // For support: help@teamdebug.com
Get your copy: teamdebug.com
SteamDB @steamdb.info 👀 Tracking all things Valve and Steam.
ℹ️ We are not affiliated with Valve in any way.
🦋 By @xpaw.me 🌐 https://steamdb.info/
SteamDeckHQ @steamdeckhq.com The Unofficial Steam Deck Game Performance Review and News website. If you're looking for a place dedicated to #SteamDeck developments and games, look no further!
https://steamdeckhq.com
itch.io @itch.io Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Polygon @polygon.com Covering video games, entertainment, and the culture around them. We find, share, and investigate the things you love and the people who make and enjoy them.
Aftermath @aftermath.site Aftermath is an independent, worker-owned website about video games and internet culture.
www.aftermath.site
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
UK Games Fund @ukgamesfund.bsky.social Working to support the UK’s early-stage games development community.
Noxcrew @noxcrew.com Crafting Minecraft experiences since 2011!
Creators of @mcchampionship.com, @mccisland.net, and Terra Swoop Force 👑
https://linktr.ee/noxcrew
Trezy @trezy.codes Maintainer @happyview.dev
Founder @cartridge.dev & @birb.house
Maintainer of HappyView, the Game Dev feeds, and @ozone.birb.house.
Oxford comma defender. He/him.
Michael D. Ivey @gweezlebur.com Principal Software Engineer at @riotgames.com working on Valorant (@valorant.riotgames.com) Formerly 2XKO, Legends of Runeterra and League of Legends.
@gweezlebur@peoplemaking.games on Fediverse
https://gweezlebur.com
Was @ivey on Twitter
SpacePrez @spaceprez.bsky.social Senior Game Engineer
He/Him/They 🏳️🌈
All views are my own and do not reflect my employer
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Brenna Duffitt @brennadactyl.com // Senior Engineer/Tech Lead
// Prev. @xbox.com @Riot & Mixer
// Crappy Artist
// hi@brennadactyl.com
ben burbank @bburbank.bsky.social video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it.
エンディングまで泣くんじゃない。
avatar by @michaelfirman.bsky.social
Joe Ludwig @programmerjoe.com Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change.
joe@programmerjoe.com for "DMs"
Dustin B @pbun.bsky.social software architect / engineer @ activision (past: blizzard)
🕹️ fighter of the streets
🐾 cat dad
// opinions are my own
Sigurdur Gunnarsson @siggigg.bsky.social Lead AI Programmer, Unreal Engine at Epic Games
Unreal Engine Game Developer - Gameplay, AI, VR.
Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
HANNAH CRAWFORD @embyr.bsky.social 👩💻 Creator of SPRAWL & func_godot
🏁 Prev. Warframe, Sea of Thieves & Horizon: COTM
Tim Oxley @timoxley.bsky.social Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived 🇦🇺→🇸🇬→🇺🇸
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him
Manuela Malasaña @xibanya.bsky.social graphics programmer & tech artist. shaded pixels on among us vr, darkest dungeon ii, slay the princess, the seance of blake manor, and more
i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
eric pvncher @pvncher.bsky.social Building repo prompt, formerly xr at Unity
Tyler Owens @heyt.red Build and Release Engineer, Apex Legends
Riot Nu (Marcus Reid) @riotnu.bsky.social Tech lead on VALORANT
https://linktr.ee/riotnu
Lydia Litvyak @vinegar.bsky.social software engineer at epic
翻訳したりする人
tw:@vinuscule
Seán O Sullivan @seanos.net Systems Engineer at Valve; gameservers, datacenter infrastructure…
Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others
Mastodon: seanos@mastodon.seanos.net
Website: https://seanos.photo
Colby Sieber @colbysieber.bsky.social Software Engineer @ Valve
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
isa @isadora.codes debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
Col Walder @colwalder.bsky.social Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer
Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077
Composer for Banshee: Demon Girl
Andrew Henninger @databyss.com Lead Engineer at @rockstargames.com
My views are my own. He/Him.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
lunar polygon ✨ @lunarpolygon.bsky.social 2D/3D artist & music producer & ???
日本語をべんきょうしています
member of @edition2.net
other socials & my music can be found here:
https://linktr.ee/lunarpolygon
~ bringing you unearthly nostalgia ~
傑 ✲ Zeth @zethz161.bsky.social ✲ they/he, a proud enby 💛🤍💜🖤
EN/中文 🇲🇾 ✲ visual explorer ✲ member @desktopgeneration.com @kodamasoft.bsky.social ✲ design recruit/qa @osu.ppy.sh
Wsx / Julie ✽ ΘΔ 🐮 @wsx.desktopgeneration.com ✽ Hi! I'm Julie, your local bovine art lady! ✽ Designer & Dev ✽ OVER//CUTE Design ✽ Part of @desktopgeneration.com, @hajimeli.shrinereport.xyz & Etherflux ✽
✽ ΘΔ Moo! 🐮🏳️⚧️ ✽ she/her ✽ 18.384 VolForce ✽
✽ Portfolio: https://wsx.moe/ ✽
Mark Ripley - Games Industry Dinosaur @markripley.com Fractional CTO. I help tech startups scale. Making games since 1981, 200+ published titles. Solo indie dev.
LinkedIn: https://markripley.net
YouTube: https://www.youtube.com/@grumpyoaf
Indie: https://wearedinosaurs.uk
Austin Kelmore @austinkelmore.com Unionizing the games industry one person at a time. Cofounder of @gameworkers.co.uk, @gameworkersolidarity.com, and @nogamesforgenocide.com.
Game worker, rock climber, cat hugger based in Glasgow, Scotland.
https://www.austinkelmore.com
Hervé Gengler @hervegengler.bsky.social Creative Director & Co-Founder of Alvera Studios
20+ years of Game Design experience. Passionate about systems and RPGs.
Worked on Fable (Xbox), The Crew 1&2 (Ubisoft), Wakfu (Ankama), etc.
Views are my own. 🇧🇪 #GameDev #GameDesign
www.alverastudios.com
Kieran Nee @kierannee.bsky.social A Technical Director at Epic Games making fun stuff in UEFN.
Proud dad, crap runner.
Prev: The Movies, Fable 2, Fable 3, Fable Heroes, Gears Pop, Fall Guys & more. Co-founder of Bit by Bit Games
Hannah Anastasi @hannahanastasi.com 2D Animator / Filmmaker / Multimedia Artist 〓〓
www.hannahanastasi.com
Jay Sid @jaysidgamedev.neocities.org • They/Them 🏳️🌈🏳️⚧️
• Up North, England, UK
• Games QA, UX, Accessibility (CAPXP) 🛠️
• Artist @distortarte.bsky.social
• COVID-concious & sober ✖️ 😷
• Data preservation enthusiast 💽✅
• Tech, gender, art, and goofs
jonathan burroughs @handle.invalid ceo @variablestate.com • i love video games!
Sam Making Games @atreyeu.bsky.social 🫂 Community Manager @ Hutch Games
💻 Solo Game Dev - Making IdleSettlers
🌱 Plant Grower
🇳🇿 in 🇬🇧
🧠 Thoughts my own
Georg Backer @georgbacker.bsky.social Co-founder Sad Owl Studios & Exec Producer “Viewfinder”. Founder A BRAVE PLAN: Narrative Design "Alba: a Wildlife Adventure", Game Director "The Bradwell Conspiracy". Ex-Lionhead. I also do Development & Cloud Tech Consulting. BAFTA Member.
Robin Lawrence ☀️ @restbread.bsky.social performing rituals @ Very Evil Demons ✷ Dundee regional coordinator @ IWGB Game Workers ✷ he/they 🏳️🌈🏳️⚧️
Rosie Jarvis @rosiejarvisart.bsky.social Freelance environment artist working in games /
/ she / runs a game dev meet up in Nottingham
rosiejarvis.carrd.co
Raveen Rajadorai @ollarin.bsky.social ⚒️ Technical Artist at SupergiantGames working on #Hades2
🎭 BAFTA Member
🎨 https://www.artstation.com/ollarin
📃 Previously: Creative Assembly, Polygon Pictures
Tori Roberts @toribobs.bsky.social uk video game composer and doodler 🌳 retro game nerd 🍃 JRPG fiend 🌱 sleepy queer 🌲avid consumer of stodgy foods 🌿
she/her 🏳️🌈🏳️⚧️
renard @renard.studioleena.me 29 | 🇮🇹 | engine programmer @Larian | prev. @ZA/UM, @SplashDamage | personal profile, all opinions are my own | they/them | studiolena.me
ren alex-rose🌙 @archosaur.bsky.social Game Writer & Narrative Designer @ Fuse Games working on STAR WARS: Galactic Racer🌟 (prev Until Dawn 2🌴, Redwall🐭) // also writing a novel about love & loneliness || (she/they)+human
linktr.ee/archosaur_
Simon Brewer (bunnybb) @bunnyballball.bsky.social Principal UI/UX Designer at Supermassive Games
@supermassivegames.bsky.social
Author: The Pocket Mentor for Video Game UX UI
https://tinyurl.com/pocketmentoruxui
https://www.artstation.com/bunnyballball
#GameAccessibility / #GameA11y / #UIUX / #GameDev
Samantha Fry @benolot.com Lead reliability engineer @ a game studio working on a classic MMO. Personal account.
Prev: BBC, Frontier Dev and others.
Posts / TL is about everything, not just tech.
She/her, Bi, 🇬🇧
Thoughts and opinions are mine not employers.
v buckenham @v21.bsky.social hello again
made (and continuing to make) downpour.games, a game-making app that anyone can use
also i have a website: v21.io
elle @ellesillitoe.bsky.social Game designer currently working on Sea of Thieves at Rare 🏴☠️ 🌊
All opinions are my own.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress