- M @maxonline.bsky.social @maxonline.bsky.social
J Hasselstt @jhasselstt.bsky.social AIK, anti-SD, bra musik, rants om data. Kanske nåt om öl. Annat löjl.
secure_shells @timjung.bsky.social principal software eng @ ??
game dev \ dist sys architect \ matchmaking + skill \ dark fantasy enjoyer \ fiction writing
past:
+ riot games
+ activision blizzard
wife guy that loves his wife
@yewfy.bsky.social 🖤
linktr.ee/timjung
Anton @antonhand.bsky.social H3VR • Still Obsessed With VR • https://linktr.ee/antonhand
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. AI bad. 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Michael D. Ivey @gweezlebur.com Principal Software Engineer at @riotgames.com working on Valorant (@valorant.riotgames.com) Formerly 2XKO, Legends of Runeterra and League of Legends.
@gweezlebur@peoplemaking.games on Fediverse
https://gweezlebur.com
Was @ivey on Twitter
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
SpacePrez @spaceprez.bsky.social Senior Game Engineer
He/Him/They 🏳️🌈
All views are my own and do not reflect my employer
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Brenna Duffitt @brennadactyl.com // Senior Engineer/Tech Lead
// Prev. @xbox.com @Riot & Mixer
// Crappy Artist
// hi@brennadactyl.com
ben burbank @bburbank.bsky.social video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it.
エンディングまで泣くんじゃない。
avatar by @michaelfirman.bsky.social
Kurtis McCathern @kurtismcc.bsky.social Husband to @othesharon.bsky.social. Dad. Christian. Engineer. Currently at Magic Soup Games, Previously at Blizzard. Owner of expressed opinions. He/him. Black lives matter. pfp by Eric Browning
Joe Ludwig @programmerjoe.com Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change.
joe@programmerjoe.com for "DMs"
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Skylor Beck @skylorbeck.website Freelancer, Solo Dev
https://skylorbeck.website/
🟡⚪🟣⚫ They/He
Dustin B @pbun.bsky.social software architect / engineer @ activision (past: blizzard)
🕹️ fighter of the streets
🐾 cat dad
// opinions are my own
David Fox💙🫘🇺🇦 @davidbfox.com Lead game programmer: ReturnToMonkeyIsland
Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3
ManiacMansion
VR XR EV GameDev
Handpan newbie
❤️ @anniefox.com
@RubeWorks.com
https://linktr.ee/davidbfox
Sigurdur Gunnarsson @siggigg.bsky.social Lead AI Programmer, Unreal Engine at Epic Games
Unreal Engine Game Developer - Gameplay, AI, VR.
Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
HANNAH CRAWFORD @embyr.bsky.social 👩💻 Creator of SPRAWL & func_godot
🏁 Prev. Warframe, Sea of Thieves & Horizon: COTM
Tim Oxley @timoxley.bsky.social Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived 🇦🇺→🇸🇬→🇺🇸
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him
Jules Glegg 🏳️⚧️ @julesfern.gay She/Her. Tech director / lead programmer type person @softrains.bsky.social - Helped make VALORANT and League. Cofounder of Trans Game Dev. AMBROSIA SKY available on Steam and EGS now!
Rob "Xemu" Fermier @xemu.bsky.social He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, Millennia, and lots of others.
MIT grad, founder at Irrational Games & C Prompt Games.
Next project: TBD!
bsg_joel @bsg-joel.bsky.social Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿
Nebula, Hugo and 4x BAFTA nominee.
Manuela Malasaña @xibanya.bsky.social graphics programmer & tech artist. shaded pixels on among us vr, darkest dungeon ii, slay the princess, the seance of blake manor, and more
i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
eric pvncher @pvncher.bsky.social Building repo prompt, formerly xr at Unity
Tyler Owens @heyt.red Build and Release Engineer, Apex Legends
Riot Nu (Marcus Reid) @riotnu.bsky.social Tech lead on VALORANT
https://linktr.ee/riotnu
John McDonald @johnmcdonald.bsky.social CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running.
mercerstreethospitality.com
Mike Feldman @yoshimcf.mike-feldman.com Lead programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Lydia Litvyak @vinegar.bsky.social software engineer at epic
翻訳したりする人
tw:@vinuscule
Zach Tsiakalis-Brown @zulubo.bsky.social Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2.
Stuff at www.zulubo.com
he/him
Trevor Huwe @anruinviae.bsky.social Game Designer, Director, Lead / Former Blizzard & Scopely / Opinions are my own (he/him)
Seán O Sullivan @seanos.net Systems Engineer at Valve; gameservers, datacenter infrastructure…
Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others
Mastodon: seanos@mastodon.seanos.net
Website: https://seanos.photo
Kevin Gibson @ SIGGRAPH 2026 @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Zino @zino2201.bsky.social 21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Colby Sieber @colbysieber.bsky.social Software Engineer @ Valve
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
isa @isadora.codes debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
Col Walder @colwalder.bsky.social Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer
Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077
Composer for Banshee: Demon Girl
Brianna Townsend @brianna.town ✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨
Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine
Wishlist today! https://chrongame.com
https://brianna.town
Andrew Henninger @databyss.com Lead Engineer at @rockstargames.com
My views are my own. He/Him.
Romain Macré @romainmacre.bsky.social 🇫🇷 Works at Nitrome, lead Programmer on Shovel Knight Dig.
I'll talk about game development and design, as well as my side projects.
Working on a Steam expanded version of my space shooter Alexus 2040 (currently on mobile).
https://fairlyavailable.com/
Justin @ archmag.us @archmag.us Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality.
https://archmag.us
Verdammte Katze 🦀 @damncatonmydesk.bsky.social (he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine.
👍: #IndieGame #GameDev #IndieDev
👎: MAGAts, Tankies, Cryptobros, AI "art"
Robert Zubek @rzubek.bsky.social Making games for longer than seems advisable.
Recently, AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Mcdoogleh - ROGUE ECLIPSE LAUNCHES AUGUST 7th 😎🚀💥! @mcdoogleh.bsky.social Game Developer/Electromagician/Cat Master 😹
Epic Megagrant 2022 Recipient
BAFTAConnect 22/23/24
IGDA Foundation Next-Gen Leader 2022
Currently working on Rogue Eclipse!
Wishlist Here!
https://bit.ly/4bRLumD
Views expressed here are my own 👍
Chris Pioli @cpioli.bsky.social Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
François - Frozax Games @frozax.com Indie game dev behind Tents and Trees.
PC, Consoles and Mobile
korrpadel.com
frozax.com
tentsandtreesgame.com
#gamedev #indiedev
John Campbell @daddygame.dev Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
Moo Yu (Mythmatch Out Now!) @oneofmoo.bsky.social Making Mythmatch, an anti-capitalist merge game. Previously worked on Knights and Bikes, LittleBigPlanet, and Ratchet & Clank.
Mythmatch Out Now and 20% Off: s.team/a/1778050
Adam Clewes-Boyne @chaosandcode.bsky.social 🕹️Game Developer/Designer
💼 BetaJester and Playing Attention
💬 Limit Break + IGDA Neurodivergent In Games SIG + Falmouth Uni + Play Sheffield + BAFTA Connect
💙 He/Him - ADHD
Talking about game dev and neurodiversity
Joe Hocking @joehocking.bsky.social I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action!
website: www.newarteest.com
Jeff "Pixel" Atelier @nomadic-pixel.com Bethesda/Microsoft alum.
Specializing in all things Automation, CI/CD, Production, and Infrastructure
I like to make outlandish concepts a reality!
Photographer
Painter
Author
(Totally going to fix this at some point)
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Tess Snider @malkyne.com Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
Josh Good @jegood.bsky.social Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp.
Ex: Software Engineer at ImangiStudios.
Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
Liza Knipscher @lize.bsky.social Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Garrett Austin @gaustin.bsky.social Senior Software Engineer, Game Performance - Graphics, Games, and Machine Learning at Apple.
He/Him.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Max @maxplay.bsky.social 🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
Sean Davies @berkbig.bsky.social Technical Director at Rare working on Sea of Thieves | Bafta Member |
Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
nsn @handle.invalid full time graphics
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Peter Kao @peterkao.com • Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
Eniko Fox @enikofox.com I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Fuck AI
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Net @gamedevnet.bsky.social still making video games!
Joey Bleau @jbleau.dev 🏢 Senior Software Engineer II, World of Warcraft
💪 Proud WoWGG Union Member
📍Ann Arbor ➡️ SoCal ➡️ Chicago (current)
🇺🇸 🇩🇪
All views are my own. I periodically delete old posts. I sometimes delete brand new ones.
André Silva | Open for Consulting @andrefsilva.com Founder & Lead Developer @ Norrwyn
Available for Consulting and Co-Dev
🇵🇹 → 🇮🇪 → ?
🇪🇺
Gabriel | mystal @mystal.cafe [they/them] Queer 🇵🇷 nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer 😷
Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment
Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
philip @heltweg.org Freelance Technical Product Manager & Engineer · PhD Computer Science · Founder at isselthal industries | Visit https://heltweg.org & https://isselthal.industries/ :)
chris o @akiragamedev.bsky.social end-to-end devops, tools, and pipeline engineering
curious multidisciplinarian who loves sharing food & making friends ❤️🔥
floridaborne guatemalan 🇬🇹
currently playing: Deadlock, 2XKO, Dota 2
Chrissy Bee (Chris Butler) | Open For Unity/C#/C++ Contract Work @avalix.bsky.social Freelance Unity/C#/C++ Generalist & Lead Programmer @ ZA/UM on Disco Elysium for Mobile / Zero Parades | 🟥🟪🟦|🏳️🌈🏳️⚧️| Board games | Cat Dad
Previous Work: As Dusk Falls, Seraph, Ironcast and more - linkedin.com/in/avalix
🏳️⚧️ Trans Rights are Human Rights 🏳️⚧️
Hector Padilla @elhector.bsky.social 20+yrs in GameDev. Eng and Product Lead @ places like Timbre, IOI, GameHouse & Zynga.
Love building cool things with great teams, and coaching others how to do the same.
Driven by curiosity & kindness advocate.
🇲🇽 in 🇨🇦 • He/Him
https://linktr.ee/elhector
Zachary Johnson is not ok @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Not okay.
Cat selfie enthusiast.
Visit: zachstronaut.com
GamingGameDev (He/Him) 😷🇵🇸 @gaminggamedev.bsky.social David: Lead Engineer @ WB Games NY.
Living in WA
Proud Husband & Father, talks loud, and has ADHD.
Still masking 😷
Views: My Own
Prev: Telltale, Maxis
ALT pfp: ink drawing of a Picori under a clover from Zelda Minish Cap
ALT banner: Free Dad Hugs
Gorm Lai @gormlai.bsky.social Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Adrian Adrian Adrian @adriangenerator.bsky.social Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff 🐑🤘 Reposting game dev stuff for inspiration 🌟 Massive swing dance nerd 👟👟
(he/him)
Jonathan Moallem @jonjondev.com Gameplay engineer and designer with @capscollective.com, living in Brisbane, Australia.
Opinions optimised for ATI Radeon graphics cards.
For more info, check out jonjondev.com
Robin van Ee @rvanee.nl Indie game developer at eeStudio. Working on open world games.
He/they
Daniel Albu 🕹️ (Tech Talk with Daniel Albu) @danielalbu.bsky.social • Freelance #GameDev 🎮
• Host of 'Tech Talk with Daniel Albu' 📼
• Co-producer & co-host of 'Conversations with Curtis' 📼
🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu
💻 Website: www.danielalbu.com
Devin Kelly-Sneed @devinks.bsky.social making games and music
worked on Psychonauts 2 and Keeper
pfp by @michaelfirman.bsky.social
Billy Teng @billyteng.bsky.social Senior Software Engineer at Maxis | Foodie | Photographer | Super Street Fighter, too | prev: The Sims 4, The Simpsons: Tapped Out, Star Wars: The Old Republic, Ultima Online
shana 😋 (andreia gaita) @shana.spoiledcat.com Making games, hacking tools, porting stuff. ex-GitHub, ex-Unity, ex-Xamarin, indie dev, unity ninja, open source hacker. she/her.
https://spoiledcat.com
https://blog.worldofcoding.com
https://mastodon.gamedev.place/@shana
https://github.com/shana
Obvious_Dev | Pascal @obviousdev.bsky.social GameDev & 3D/LowPoly/Pixel-Art ✨ NO! GenAI! 🚫
Weeb. I think dnd and mtg are neat.
Unity Developer at TinyRoar
He/Him. 📍Hamburg
http://linktr.ee/Obvious_San
Andrew Thorpe @pyroka.bsky.social Lead Software Engineer Int/Night. Big NPC energy. Really into dull stuff. They/them